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Fugue

School enfeebling (compulsion) [mind-affecting]; Level bard 5

CASTING

Casting Time 1 standard action

EFFECT

Range medium (100 ft. + 10 ft./level)
Area
 30-ft.-radius spread
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

Creatures that fail their save become affected by the haunting fugue in semi-random ways. On each affected creature’s turn (as long as it remains in the affected area), you make a Perform check. The check result determines how the victim’s mind and body are affected by the song. You can select any of the effects for which your Perform check equals or exceeds the required DC.

Table: Fugue

DC Spell Effect
15 Victim takes 3d6 of nonlethal damage.
20 Victim takes 3d6 points of non-elemental damage.
25 Victim is knocked prone.
30 Victim is nauseated for 1 round.
35 Victim is stunned for 1 round.
40 Victim attacks nearest target.

All creatures that succeed on their saves against the song are disoriented and take a –2 penalty on attack rolls and skill checks as long as they remain in the affected area.