Casting Time 1 full-round action
Range close (25 feet + 5 ft./2 levels)
Target dead creature within close range
Saving Throw none — see description; Spell Resistance yes (harmless)
This spell functions like raise, except it targets a dead creature within 25 feet + 5 feet per 2 caster levels. When a creature is restored to life by this spell, you may choose to teleport it (and any weapons or items it dropped by dying) to a free space adjacent to you. This teleport effect cannot be applied to undead targets. Whether or not it is teleported, the creature is raised up onto its feet and may wield a dropped weapon or item as a free action upon being restored to life.
Coming back from the dead is an ordeal. The subject of the spell gains two permanent negative levels when it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can’t be raised). A spellcasting creature that has an MP pool loses 50% of its magic points upon being raised.
A raised creature has a number of hit points equal to its current HD. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell.
A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age.
This spell was submitted as a part of the SCC for July 2021 by Rigby Shepard.