School elemental (all); Level blue mage 7
Casting Time 1 standard action
Range 60 ft.
Target one or more creatures (max of 4 per target)
Saving Throw none; Spell Resistance yes
The caster emulates the cie’th ispusteke’s ability to release a burst of magic formed by the chaotic energies that hold it together. A series of 2d4 missiles are launched upon any enemies within 60 ft. of the caster’s choice, each one dealing 4d6 damage of a random element, determined by rolling a d8: 1 = fire, 2 = ice, 3 = wind, 4 = earth, 5 = lightning, 6 = water, 7 = holy, 8 = shadow. No more than four missiles can be made upon a single target. The missiles strike unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell.
Learned From cie’th ispusteke