School enhancing/elemental (all); Level red mage 3
Casting Time 1 swift action
Target weapon touched
Duration 1 round/level or until discharged
Saving Throw none; Spell Resistance no
Upon casting this spell, the caster picks an elemental type (earth, fire, ice, lightning, water, or wind). This spell infuses the weapon touched with elemental energy. The next time this weapon strikes a creature, it discharges the elemental energy. The spell deals an extra 1 point of damage of the elemental type chosen per level (to a max of +10) + double your Charisma modifier against the target of the attack. The weapon loses this property if its wielder drops it or otherwise loses contact with it.