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Price +1 bonus; Aura moderate enfeebling/darkCL 9th; Weight —


This ability can only be placed on a melee weapon.

When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder.


Feats Craft Magic Arms and Armor; Spells enervation; Cost +1 bonus