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Your mastery of teleportation allows you to jump around.

Prerequisite(s): Ability to cast 5th-level spells, Spell Focus (Chronomancy).

BENEFIT

 As long as you have a chronomancy [teleportation] spell of 5th level or higher in your known spells and have at least 5 MP in your MP pool, you may teleport as a move action 10 + 10 feet times the highest-level chronomancy [teleportation] spell you can cast. You need both line of sight and effect to teleport through this feat. Once used, you must wait 1d4 rounds before teleporting this way again. You may only carry yourself and up to your maximum load.  As a secondary benefit, you gain a +1 competence bonus to your caster level when casting chronomancy [teleportation] spells.