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Price +1 bonus; Aura moderate enhancing/illusion; CL 7th; Weight —


This special ability can be placed only on ranged weapons.

If the wielder spends at least 1 minute preparing a hiding place or when she uses the sniping rules, she adds the weapon’s enhancement bonus as a competence bonus on Stealth checks. An ambushing weapon deals an additional 1d6 points of damage on a successful hit during a surprise round or against a creature that is unaware of the wielder’s presence. This extra damage is precision damage; it is not multiplied on a critical hit but does stack with other forms of precision damage.


Feats Craft Magic Arms and Armor; Spells lesser mithra’s grace, vanish; Cost +1 bonus