School healing; Level blue mage 4
Casting Time 1 standard action
Range 20 ft.
Area allies within a 20-ft.-radius centered on you
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
You emit a gust of white wind that heals nearby allies. Allies other than yourself that are within the area of effect are healed for an amount equal to your current hit points in damage. The healing received per creature is capped at 10 per caster level (ex: 7th caster level would mean a cap of 70 healing for each creature).
Learned From Funguar Family, Griffon, Green Dragon Family, and Fairy Family