Latest News

Monk Rework Survey

Home > Magic > Spells > E >

School enhancing/elemental (all); Level red mage 5


Casting Time 1 swift action


Range personal
Target weapon touched
Duration 1 round/level or until discharged
Saving Throw none; Spell Resistance no


Upon casting this spell, the caster picks an elemental type (earth, fire, ice, lightning, water, or wind). This spell infuses the weapon touched with elemental energy. The next time this weapon strikes a creature, it discharges the elemental energy. The spell deals an extra 1 point of damage of the elemental type chosen per level (to a max of +15) + triple your Charisma modifier against the target of the attack. The weapon loses this property if its wielder drops it or otherwise loses contact with it.