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Imperil

School elemental (all)/enfeebling; Level black mage 2, red mage 2

CASTING

Casting Time 1 standard action

EFFECT

Range close (25 ft. + 5 ft./level)
Target one creature
Duration instantaneous/1d8 rounds
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

A swirl of color envelopes your target, dealing minor elemental damage and inflicting the Imperil status. They take 3 points of damage from 1d6 elements chosen randomly by rolling 1d6 (1 = fire, 2 = ice, 3 = wind, 4 = earth, 5 = lightning, 6 = water), and are afflicted with the Imperil status, corresponding to the elements determined. A successful Will save negates the Imperil status.