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School elemental (all)/enfeeblingLevel black mage 2, red mage 2


Casting Time 1 standard action


Range close (25 ft. + 5 ft./level)
Target one creature
Duration instantaneous and 1 round/2 levels
Saving Throw Will partial; Spell Resistance yes


A swirl of color envelopes your target, dealing minor elemental damage and inflicting the Imperil status.

Choose an element (fire, ice, wind, earth, lightning, or water). This spell inflicts the Imperil status and deals 3d6 damage of that element to the target. This spell can still inflict the status effect on creatures that are immune or absorb the element in question, though it cannot deal damage to them. A successful Will save negates the Imperil status and halves the damage. This spell is of the same type as the chosen element.

This spell cannot be affected by the Elemental Spell feat.