School elemental (water)/summoning; Level druid 5
Casting Time 1 standard action
Range 30 ft. or 60 ft.; see text
Area cone-shaped burst or line; see text
Saving Throw Reflex half; Spell Resistance no
If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1d6 points of water damage for every 2 caster levels you have (maximum 10d6 at 20th level) and extinguishes all non-magical fires in the area. Magical fire effects in the area of a tidal surge are affected as if you had cast dispel. In addition to taking damage, creatures that fail their Reflex saves are pushed 1d4×5 feet away from you, and Medium or smaller creatures are also knocked prone.
If you cast this spell in or on a body of water at least 30 feet across, you can shape the spell either as the cone described above or as a 60-foot line. In either shape, the water deals 1d10 points of water damage for every 2 caster levels you have in addition to pushing away creatures that fail their Reflex saves.