
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Desertpede (CR 4)
XP 1,200
N Medium Divine / Unholy Magical Beast [(holy/shadow)]
Init +0; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], tremorsense 60 ft.; Perception +4
[Aura Sacred Aura/Profane Aura]
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 37 [60] (5d10+10), fast healing 5;
Fort +6, Ref +4, Will +1
DR 3/-
Immune mind-affecting effects, poison;
Resist earth 5 [holy 10/shadow 10]
[Weakness shadow/holy]
OFFENSE
Speed 60 ft. [70 ft], Climb 40 ft. [50 ft]
Melee 2 Claws +5 (1d4+2 [+1d6 holy/shadow]), Sting +5 (1d4+2 [+1d6 holy/shadow] plus poison)
Special Attacks Needles, Poison Needles, Rend (2 claws, 2d4+2 [+1d6 holy/shadow])
STATISTICS
Str 14, Dex 10, Con 14, Int -, Wis 10, Cha 2
Base Atk +3; CMB +5; CMD 15 (27 vs trip)
Skills Climb +10, Perception +4, Stealth +6 (+14 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)
SPECIAL ABILITIES
Needles (Ex)
Once every 1d4 rounds as a standard action, a scorpion can shoot out needles from it’s stinger. If the range attack succeeds (+3), the needles reach up to 30 feet and do 1d4+2 piercing damage plus their poison.
Poison (Ex)
Sting — injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.
Poison Needles (Su)
Once every 1d4 rounds, a desertpede shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+3) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 12) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17). This save is wisdom-based.
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 2d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 2d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.