Table: 0-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Amanuensis | Copy nonmagical text. |
| Daze | A single humanoid creature with 4 HD or less loses its next action. |
| Detect Magic | Detects all spells and magic items within 60 ft. |
| Grab | Able to grab an unattended object up to 5 pounds from close range. |
| Mending | Makes minor repairs on an object. |
| Message | Whisper conversation at distance. |
| Moment | Can act in a surprise round. |
| Read Magic | Read magical scrolls. |
| Timer | Sounds an audible alarm after a set time, up to 2 hours per caster level. |
| Torchlight | Object shines like a torch. |
Table: 1st-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Anticipate Peril | Target gains a bonus on one initiative check. |
| Crafter's Knowledge | Target gains a +5 insight bonus on its next Craft skill check. |
| Deceleration | Target’s speed is halved. |
| Delayed Opponent | Target acts a little slower than normal. |
| Dissipating Touch | Your touch deals 1d6 damage. |
| Envelope | Subject gains a +2 dodge bonus to AC. |
| Mage Armor | Gives subject +4 armor bonus. |
| Memory Lapse | Subject forgets events back to last turn. |
| Precognition, Defensive | Subject gains +1 insight bonus to AC and saving throws. |
| Precognition, Offensive | Subject gains +1 insight bonus on their attack rolls. |
| Precognition, Tactical | Subject gains +2 insight bonus on a chosen combat maneuver. |
| Prescience, Offensive | Subject gains +2 insight bonus on their damage rolls. |
| Omen of Peril | You know how dangerous the future will be. |
| Recall Agony, Lesser | Foe takes 2d6 points of non-elemental damage. |
| Repair | Heals a construct creature for 1d6 damage + Intelligence modifier + 1 per level (max of +5). |
| Shield | Invisible disc gives +4 to AC, negates an amount of ruin damage. |
| Skillful Moment | Take 20 on a chosen skill check. |
| Skim | Read four times faster than normal. |
| Slow Fall | Objects and creatures fall slowly. |
| Sluggish Movement | Creatures of 5 HD or less within 20 ft. slowed for 1 round. |
| Speed | Target’s movement speed increases by 10 ft. |
| True Strike | Add +20 insight bonus to your next attack roll. |
Table: 2nd-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Accelerate Poison | Hastens targeted poison’s onset. |
| Celerity, Lesser | Take a move action immediately, but be dazed for a round. |
| Clockwork Timer | Caster delays another spell. |
| Contingent Action | Prepare a readied action. |
| Defy Gravity | You move up and down via mental support. |
| Delay Disease | Ravages of disease staved off for a day. |
| Delay Poison | Stops poison from harming target for 1 hour/level. |
| Delay Response | Target is forced to delay their action. |
| Dimension Hop | You, touched objects, and your familiar or companion teleport to any spot within 5 feet per two caster levels. |
| False Future | Target is shown a false future and is reposition 5 ft. |
| Future's Boon | On any d20 roll, roll two dice and takes the better result. |
| Gentle Repose | Preserves one corpse. |
| Haste | Subject becomes hasted. |
| Make Whole | Repairs an object. |
| Masterwork Transformation | Make a normal item into a masterwork one. |
| Recall Agony | Foe takes 4d6 points of non-elemental damage. |
| Repair II | Heals a construct creature for 3d6 damage + Intelligence modifier + 1 per level (max of +10). |
| Rope Trick | As many as eight creatures hide in extradimensional space. |
| Slide | You rapidly teleport a short distance, but the movement is inaccurate. |
| Slow | Target is inflicted with Slow status. |
| Slow Magic | As dispel, but only suppresses magic. |
| Switch Fate | Swap your initiative score with a targeted creature. |
| Time Shudder | Nearby creatures are affected by haste or slow each round. |
| Unlock | Opens locked doors, boxes, or chests. |
Table: 3rd-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Aetherial Manipulation | Pull yourself towards an adjacent square to an ally within close range. |
| Aging Touch | Touch attack that deals 1 point of strength, dexterity, and constitution damage. |
| Alter Flow | Speed up or slow the flow of time around subjects, granting +1 or -1 to AC and Reflex. |
| Alter Fortune | Cause one creature to reroll any die roll. |
| Bend Space and Time, Lesser | Instantly transports you as far as 100 miles per level. |
| Blink | You randomly vanish and reappear for 1 round/level. |
| Deceleration, Mass | As deceleration, but all creatures within range. |
| Delay Poison, Communal | As delay poison, but you may divide the duration among creatures touched. |
| Dimension Step | Allies can immediately teleport a distance equal to their speed. |
| Dispel | Cancels one magical spell or effect. |
| Envelopga | Targets gain a +2 dodge bonus to AC. |
| Fly | Subject gains a flying speed of 20 feet. |
| Quicken, Lesser | You grant a target creature an immediate move action. |
| Reconstruct | Construct allies heal for 1d6 per level. |
| Repair III | Heals a construct creature for 5d6 damage + Intelligence modifier + 1 per level (max of +10). |
| Reversion, Minor | You create an imperfect replica of yourself that you can absorb into yourself, healing for 1d8 + 1 per caster level (max of 5). |
| Shelter Outside of Time | All creatures and objects within a 5 ft. square are instantly transferred to a temporary extradimensional space in which time does not pass. |
| Shrink Item | Object shrinks to one-sixteenth size. |
| Wind Back the Key | Restores an item to its original, undamaged state. |
Table: 4th-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Age Resistance, Lesser | Ignore penalties from middle age. |
| Baleful Blink | Subject has 50% chance of failure on attacks and spells. |
| Celerity | Take a standard action immediately, but be dazed for a round. |
| Comet | Summons 1d4 comets dealing 4d6 + casting modifier ice/earth damage each, 10-ft radius. |
| Corrode | Items disintegrate under the stress of centuries. |
| Dazera | As daze, but all within 30 feet. |
| Delay Death | Losing hit points doesn’t kill subject. |
| Dimension Door | Teleports you a short distance. |
| Dimensional Anchor | Bars extradimensional movement. |
| Freedom of Movement | Subject moves normally despite impediments to movement. |
| Hastega | As haste, but all allies within 30 feet. |
| Make Whole, Greater | Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0 hit points or fewer), |
| Quintessence | Liquid time, coating something in this renders a subject immobile and immune to time. |
| Reality Rift | Subject is cast outside of time and space for 1 round/level. |
| Repair IV | Heals a construct creature for 7d6 damage + Intelligence modifier + 1 per level (max of +10). |
| Sending | Delivers short message anywhere, instantly. |
| Shieldra | As shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage. |
| Slowga | As slow, but all enemies within 30 feet. |
| Symbol of Slowing | Triggered rune slows creatures. |
| Temporal Jolt | Unstable time deals 1d6/two caster levels damage and destroys non-magical items. |
| Time Shield | Spells are consumed at double the normal rate in the area around you. |
| Time to Act | You may make a single skill check in the same round you cast the spell. |
Table: 5th-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Anticipatory Strike | Turn your next turn right now, even interrupting other actions. |
| Avoid | Allows the caster to avoid any attacks that require attack rolls at the cost of MP. |
| Baleful Transform | Turns subject into harmless animal. |
| Bend Space and Time | Instantly transports you as far as 100 miles per level. |
| Blink, Greater | Controlled blinking between the Material Planes grants defenses for 1 round/level. |
| Contingent Spell Immunity | Protect against a specific spell once / 5 levels. |
| Dimension Shuffle | Teleport multiple creatures short distances within line of sight. |
| Flight | Caster gains a flying speed of 40 feet. |
| Gravity | Target loses half of current hit points. |
| Gravity Ball | Creates a black hole that slowly sucks in creatures within a 20 ft. radius, dealing non-elemental damage and inflicting immobilized/stunned. |
| Gravity Well | Amplified gravity burdens creatures, causes flying creatures to fall. |
| Miasma of Entropy | Rot all natural materials in 30-ft. cone-shaped burst. |
| Past’s Facade | Return a body to a previous more youthful state |
| Permanency | Makes certain spells permanent. |
| Reconstruct II | Construct allies heal for 1d8 per level. |
| Reversion, Greater | You create an imperfect replica of yourself that you can absorb into yourself, healing for 3d8 + 1 per caster level (max of 15). |
| Second Chance | Caster can reroll one attack roll, saving throw, ability check, or skill check. |
| Spell Resistance | Subject gains SR 12 + level. |
| Telekinesis | Moves object, attacks creature, or hurls object or creature. |
| Temporal Reiteration | Ongoing effects on you do not progress in duration for one round. |
| Temporal Repair | Dispels time affecting spells in the area around you. |
| Threefold Aspect | Appear older or younger. |
| Transform | Gives one willing subject a new form. |
Table: 6th-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| 24 Hours | Receive a full day of restful healing. |
| Age Resistance | Ignore penalties from old age. |
| Antimagic Field | Negates magic within 10 ft. |
| Balance | Target suffers damage equal to difference in caster's current and max HP. |
| Cometra | Summons 1d6 comets dealing 4d8 + casting modifier ice/earth damage each, 15-ft radius. |
| Contingency | Sets trigger conditions for another spell. |
| Counter Magic | You counter a 1st-5th level spell or spell-like ability as it is being cast. |
| Dispel, Greater | As dispel, but with multiple targets. |
| Elude Time | Puts you in temporary suspended animation. |
| Hostile Juxtaposition | You create a dimensional link with a targeted creature, and switch spots with it. |
| Quicken | You grant a target creature an immediate standard action. |
| Recall Agony, Mass | As recall agony, but deals 8d6 non-elemental damage to all creatures within range. |
| Reassemble | Target constructed creature is healed for 10 hit points per level and cured of one condition. |
| Reincarnate | Brings dead subject back in a random body. |
| Retrieve | Teleport to your hand an item you can see. |
| Reversion, Mass | You create imperfect replicas of yourself and other creatures that you or they can absorb into themselves, healing for 1d8 + 1 per caster level (max of 20). |
| Slidestream | You and allies slip between dimensions to travel fast. |
| Suspend Life | Put yourself in a state akin to suspended animation. |
| Temporal Acceleration | Your time frame accelerates for 1 round. |
| Temporal Disjunction | Target creature is permanently lagged in time. |
| Time to Pause | As time to act, but take 10 on the check. |
| Unlock, Mass | Opens multiple locked doors, boxes, or chests. |
Table: 7th-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Age Resistance, Greater | Ignore penalties from venerable age. |
| Bend Space and Time, Greater | As bend space and time, but no range limit and no off-target arrival. |
| Deja Vu | Creature experiences lasts round’s actions all over again. |
| Fate of One | Reroll any roll you just failed. |
| Graviga | As gravity, but all within 30 feet. |
| Hasteja | As hastega, but grants an enhanced version of haste. |
| Phase Door | Creates an invisible passage through a barrier. |
| Plane Shift | As many as eight subjects travel to another plane. |
| Reverse | All healing effects are reversed. |
| Slow Skin | Delays the damage attacks deal you. |
| Stop | Target is inflicted with Stop status. |
| Teleport Object | As bend space and time, but affects a touched object. |
| Time Spellsurge | Reduce the casting time of your chronomancy spells. |
| Time Stop, Lesser | As time stop, but only free to act for 1 round. |
| Transform, Greater | Gives one willing subject a new, more powerful form. |
| Walk Through Space | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
Table: 8th-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Celerity, Greater | Take a full-round action immediately, but be dazed for a round. |
| Counter Magic, Greater | You counter a 1st-7th level spell or spell-like ability as it is being cast. |
| Dimensional Lock | Teleportation and interplanar travel blocked for 1 day/level. |
| Direct Gravity | Change the direction of gravity, causing creatures to fall in a specified direction. |
| Hindsight | You see into the past. |
| Hostile Juxtaposition, Greater | You may target one creature for every four of your caster levels. |
| Maze | Traps subject in extradimensional maze. |
| Moment of Prescience | You gain +1/level insight bonus on single attack roll, check, or save. |
| Out of Time | Push creature out of the flow of time for a short while. |
| Reality Rift, Mass | As reality rift, but all creatures within range. |
| Reassemble, Greater | As reassemble, except all constructed allies within 30 feet. |
| Rebuild | Target constructed creature is cured of all damage. |
| Recall Death | Subject dies or takes 5d6 damage. |
| Rift of Ruin | Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. |
| Temporal Stasis | Puts subject into suspended animation. |
| Time to Act, Greater | As time to act, but take 20 on the check. |
| Transform Object | Changes a subject into anything else. |
| Withering | Everyone within the area of effect is aged 5d4 years. |
Table: 9th-Level Time Mage Spells
| Spell Name | Description |
|---|---|
| Black Hole | A hole in space crushing and pulling creatures into it. |
| Counter Magic, Superb | You counter a 1st-8th level spell or spell-like ability as it is being cast and prevent them from casting spells from that school for 1 round per level. |
| Foresight | "Sixth Sense" warns of impending danger. |
| Gravija | As graviga, but affects one creature per two levels (max of 10) within 50 feet. |
| Meteor | Summons a meteor dealing 15d10 earth/fire damage, 80-ft.-radius. |
| Paradox Maze | You distort the nature of time, granting all creatures two rounds worth actions per round. |
| Quicken, Greater | You grant a target creature an immediate full-round action. |
| Reality Rift, Greater | As reality rift, except creature disappears permanently on a failed save. |
| Slowja | As slowga, but affects an enhanced version of slow. |
| Spellbane | Prevent 1 spell per 5 levels from working in a 10-foot emanation. |
| Stopga | As stop, but all creatures within range. |
| Temporal Abstraction | Concentrate 5 rounds of time into a single round. |
| Temporal Distortion | Stop the flow of time around you. |
| Timeless Body | Ignore all harmful and helpful effects for 1 round. |
| Time Regression | Relive the last round. |
| Time Stop | You act freely for 1d4 + 1 rounds. |
| Time Walk | As bend space and time, but to a different time period. |
Spell List
Spell Descriptions