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School chronomancy/healing; Level druid 4, time mage 6

CASTING

Casting Time 10 minutes

EFFECT

Range touch
Target dead creature touched
Duration instantaneous
Saving Throw none, see text; Spell Resistance yes (harmless)

DESCRIPTION

With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting of the spell and the subject’s soul is free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated.

A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject’s racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanent negative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can’t be reincarnated). A character who died with a MP Pool has a 25% chance of losing all MP.

It’s possible for the change in the subject’s ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is advised to become a multiclass character.

For a humanoid creature, the new incarnation is determined using the table below. For non-humanoid creatures, a similar table of creatures of the same type should be created.

A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell can bring back a creature that has died of old age.

The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn’t automatically speak the language of the new form.

d%

Incarnation

Str

Dex

Con

1-2

Aegyl

+2

-2

3-4

Al Bhed

+2

5-6

Antica

+2

+2

7-8

Au Ra

+2*

+2*

9-10

Bangaa

+2

11-12

Burmecian

+2

13-16

Dwarf

+2

17-20

Elvaan

+2

-2

21-24

Galka

+2

25-26

Garlean

+2

27-28

Genome

+2

29-30

Gnath

-4

+2

31-32

Goblin

-2

+2

33-34

Gria

+2

35-36

Guado

-2

37-40

Hume

+2

41-42

Hypello

+2

+2

43-44

Ixal

+2

45-46

Kobold

+2

47-48

Kojin

+2

49-50

Lamia

-2

+2

51-52

Mandragora

+2

-2

53-56

Mithra

+2

57-60

Moogle

-2

+2

61-62

Nu Mou

-2

63-64

Orc

+4

65-66

Palico

-2

+4

67-68

Qiqirn

+2

69-70

Qu

+2

71-72

Quadav

-2

+2

73-76

Roegadyn

+2

-2

77-79

Ronso

+2

80-81

Sahagin

+2

82-83

Seeq

+2

84

Shindroid

+2

85-86

Sylph

-4

+2

87-90

Tarutaru

-2

+2

91-92

Tonkin

-2

+2

93-94

Vanu Vanu

+2

95-98

Viera

+2

-2

99-100

Yagudo

+2

-2

* For Au Ra, choose a subrace between Xaela and Raen. If Xaela, gain Str, if Raen, gain Dex.