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Some clerics are called to lead great armies and face legions of foes. These celebrants live for war and fight for glory. Their hearts quicken at battle cries, and they charge forth with their deity’s symbol held high. These leaders of armies do so to promote the agenda of their faith, and lead armies of devoted followers willing to give their lives for the cause.

The celebrant is an archetype of the cleric class.

Class Skills

The cerebrant loses Knowledge (History) and Knowledge (Nobility) but gains Handle Animal and Ride as class skills.

Mount (Ex)

At 1st level, a celebrant gains the service of a loyal and trusty steed to carry her into battle. This mount functions as a beastmaster’s animal companion, using the cleric’s level as her effective beastmaster level. The creature must be one that she is capable of riding and must be suitable as a mount. A medium celebrant can select a gray chocobo or a horse. A small celebrant can select a pony or wolf, but can also select a boar or a dog if she is at least 4th level. (The GM might approve other animals as suitable mounts.)

A celebrant does not take an armor check penalty on Ride checks while riding this mount. The mount is always considered combat trained, and begins play with Light Armor Proficiency as a bonus feat. A celebrant’s mount does not gain the share senses special ability. Should a celebrant’s mount die, she can find another mount to serve her after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the celebrant gains a level. If the celebrant’s deific order already grants it a mount, she uses that instead of the mount provided by this class feature.

This ability replaces faith.

Battle Tactician (Ex)

At 4th level, the celebrant gains a teamwork feat she qualifies for as a bonus feat. Once per round, as a standard action or as part of making a charge, she may grant one teamwork feat she possesses to all allies that see or hear her (limited to within 60ft if there are more than 10 allies). Allies gain the benefit of the granted feat even if they don’t meet its prerequisites/requirements, lasting until the end of combat. This ability is usable times per day equal to (1 per four cleric levels).

This ability replaces blessing of the faithful.

Blessed Mount (Su)

At 7th level, a celebrant’s mount becomes a creature blessed by her deity. The celebrant’s mount gains either the celestial, entropic, fiendish, or resolute template, matching the alignment of the cleric’s deity (celestial for good, entropic for chaotic, fiendish for evil, and resolute for lawful). If the deity matches more than one alignment, the celebrant can select which of the two templates the mount receives. Once the type of template is selected, it cannot be changed. Any energy resistances to (Cold, Acid, or Electricity) are changed to (Ice, Earth, or Lightning.)

If the celebrant’s deity is neutral with no other alignment components, the mount receives spell resistance equal to the celebrant’s level + 5, as well as resistance 10 against two types of elemental damage of the celebrant’s choice.

If a celebrant’s mount dies and the celebrant finds another mount, the new mount becomes a blessed mount the next time the celebrant gains a level.

This ability replaces prayer and legion’s blessing.

Greater Battle Tactician (Ex)

At 14th level, the celebrant gains a teamwork feat she qualifies for as a bonus feat. She may grant up to two teamwork feats with one usage of Battle Tactician, and she gains two extra uses of it.

This ability replaces devotion.