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The lil’ occultist is a shadow‑draped spellcaster who walks the thin line between death and the beyond, weaving necromantic whispers with the raw, chaotic energy of summoned entities; cloaked in sigils that pulse with eldritch light, they command skeletal legions and bound spirits alike, each minion a fragment of the occultist’s own fractured soul, while their eyes gleam with a cold, analytic hunger for forbidden knowledge.

The lil’ occultist is an archetype of the lil’ witch class.

Spells

A lil’ occultist casts either necromancy spells or summoning spells, which are drawn from the necromancer spell list or summoner song list. On creation, the lil’ occultist decides what spell list she will learn. A lil’ occultist begins play with 1 1st level spell of her choice. The lil’ occultist also selects a number of additional 1st-level spells or songs equal to her Charisma modifier to add to her list of spells. Each time a character attains a new lil’ witch level, she gains one spell of her choice to add to her list of spells. The free spell must be of spell levels she can cast. Like most mages, a lil’ occultist can find or purchase scrolls with spells to add to her repertoire.

To learn or cast a spell, the lil’ occultist must have a Charisma score equal to at least 10 + the spell level (Cha 11 for 1st-level spells, Cha 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a lil’ occultist’s spell is 10 + the spell level + the lil’ occultist’s Charisma modifier. In addition, a lil’ occultist gains additional MP for having a high attribute (Charisma—see Table: Bonus MP per Day (by Spell Level) on the MP System page).

This ability modifies spells.