Aetherial Tacticians don’t simply plan a battle; they manifest their will upon it, weaving the very fabric of the Lifestream or ambient magical energy to dictate the flow of combat. They are the ultimate puppet masters, seeing beyond the immediate clash of steel and spell to perceive the unseen currents that govern fortune and misfortune.
Hit Die: d10
Requirements
To qualify to be an aetherial tactician, a character must fulfill all the following criteria.
BAB: +7
Skills: Knowledge (History and Local) 5 ranks, Perception 7 ranks, Sense Motive 7 ranks.
Class Skills
The aetherial tactician’s skills (and the key ability for each skill) are Acrobatics (Dex), Diplomacy (Cha), Intimidate (Cha), Knowledge (History and Local) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Survival (Wis).
Skill Points Per Level: 4 + Int modifier
Table: Aetherial Tactician
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +1 | +0 | +1 | Reaction Mode, Support Mode, Limit Break |
2nd | +2 | +1 | +1 | +1 | Reaction Mode, Movement Mode |
3rd | +3 | +2 | +1 | +2 | Reaction Mode, Support Mode |
4th | +4 | +2 | +1 | +2 | Reaction Mode, Movement Mode |
5th | +5 | +3 | +2 | +3 | Reaction Mode, Support Mode |
Class Features
All of the following are class features of the aetherial tactician prestige class.
Weapon and Armor Proficiency
Aetherial tacticians gain no proficiency with any weapon or armor.
Limit Break (Su)
At 1st level, the aetherial tactician receives the Limit Break (Perfect Mode).
Perfect Mode (Su): This Limit Break allows the aetherial tactician to use multiple reaction, support, and movement modes for 1 round per aetherial tactician level.
Reaction Mode (Ex/Su)
An aetherial tactician can set a reaction mode that lasts a whole day. At each level of this prestige class, the aetheral tactician gains 1 reaction mode. He can switch reaction modes as a swift action but can only have 1 active at a time. These abilities only work if opponents or hazards are present during battle.
- Absorb MP (Su): An aetherial tactician with this reaction mode absorbs a number of MP equal to the first spell he suffers from an opponent during a round.
- Adrenaline Rush (Ex): An aetherial tactician with this reaction mode gains 10 feet movement speed during a round he first takes damage.
- Archer’s Bane (Ex): An aetherial tactician with this reaction mode gains Deflect Arrows as a bonus feat while in this mode.
- Auto-Potion (Ex): An aetherial tactician with this reaction mode, if he has any healing potions on him, on the first time he suffers damage during a round, he can drink a healing potion as a free action. He does not provoke from this ability.
- Bonecrusher (Ex): An aetherial tactician with this reaction mode deals a critical hit, if his attack hits, the first time he would drop below 10 hit points or less.
- Counter (Ex): An aetherial tactician with this reaction mode counters with a melee attack at his highest BAB against the first opponent who attacks him within range during a round.
- Counter Tackle (Ex): An aetherial tactician with this reaction mode counters the first physical attack during a round with a free trip combat maneuver at his highest BAB. He does not provoke from this free combat maneuver.
- Critical: Quick (Su): An aetherial tactician with this reaction mode gains a standard action the first time he would drop below 10 hit points or less in battle due to opponents’ actions. Prerequisite: The aetherial tactician must be at least 3rd level in this prestige class to select this reaction mode.
- Critical: Recover HP (Su): An aetherial tactician with this reaction mode recovers hit points equal to his Constitution score the first time he would drop below 10 hit points or less in battle due to opponents’ actions. Prerequisite: The aetherial tactician must be at least 3rd level in this prestige class to select this reaction mode.
- Critical: Recover MP (Su): An aetherial tactician with this reaction mode recovers MP equal to his main spell-casting score the first time he would drop below 10 hit points or less in battle due to opponents’ actions. Prerequisite: The aetherial tactician must be at least 3rd level in this prestige class to select this reaction mode.
- Cup of Life (Su): An aetherial tactician with this reaction mode, anytime he would recover hit points, any excess healing splits evenly among allies within 30 feet.
- Dragonheart (Su): An aetherial tactician with this reaction mode recovers from death the first time he would die during a round from damage as the raise spell. Prerequisite: The aetherial tactician must be at least 4th level in this prestige class to select this reaction mode.
- First Strike (Ex): An aetherial tactician with this reaction mode counters with a melee attack at his highest BAB against the first opponent who attempts to attacks him, striking first, within range during a round.
- Fury (Ex): An aetherial tactician with this reaction mode gains a bonus to Attack rolls equal to his aetherial tactician level upon the first time he suffers damage during a round for 1 round.
- Gil Snapper (Ex): An aetherial tactician with this reaction mode swipes a number of gil coins equal to the first melee damage he takes during a round. The opponent must have gil on their person for this ability to work.
- Magick Boost (Su): An aetherial tactician with this reaction mode gains a bonus to Caster Level equal to his aetherial tactician level upon the first time he suffers damage during a round for 1 round.
- Magick Counter (Su): An aetherial tactician with this reaction mode counters by spending MP and casting his highest-level damage spell versus an opponent who casts upon him.
- Mana Shield (Su): An aetherial tactician with this reaction mode, whenever he first takes damage during a round, takes away from MP first.
- Nature’s Wrath (Su): An aetherial tactician with this reaction mode counters with geomancy on the first physical attack he suffers during a round. Prerequisite: An aetherial tactician must have the geomancy class feature to select this reaction mode.
- Parry (Ex): An aetherial tactician with this reaction mode can attempt to parry the first melee attack against him during a round. He must make an attack roll versus this attempt, if he meets or beats this roll, the attack is parried
- Regenerator (Su): An aetherial tactician with this reaction mode gains Fast Healing 2 for a number of rounds equal to his aetherial tactician level anytime he takes first damage in a round. Each time he is damaged after the first round, the Fast Healing does not stack, but refreshes duration.
- Shirahadori (Ex): An aetherial tactician with this reaction mode evades the first melee attack made against during a round. Prerequisite: The aetherial tactician must be at least 5th level in this prestige class to select this reaction mode.
- Soul Bind (Su): An aetherial tactician with this reaction mode splits the first damage in half back at the opponent who damages him during a round.
- Sticky Fingers (Ex): An aetherial tactician with this reaction mode gains Snatch Arrows as a bonus feat, but he can only catch items, not deflect.
- Vanish (Su): An aetherial tactician with this reaction mode turns invisible for a number of rounds equal to his aetherial tactician level the first time he is attacked during a round. Each time he is attacked after the first round, the invisibility does not stack, but refreshes duration.
- Vigilance (Ex): An aetherial tactician with this reaction mode assumes a defensive stance the first time he suffers damage during a round, gaining a +4 dodge bonus to AC for 1 round.
Support Mode (Ex/Su)
An aetherial tactician can set a support mode that lasts a whole day. At 1st, 3rd, and 5th level, the aetheral tactician gains 1 support mode. He can switch support modes as a swift action but can only have 1 active at a time. These abilities only work if opponents or hazards are present during battle.
- Arcane Defense (Su): An aetherial tactician with this support mode gains an elemental resistance to all elements equal to his aetherial tactician level. Prerequisite: The aetherial tactician must be at least 3rd level in this prestige class to select this reaction mode.
- Arcane Strength (Su): An aetherial tactician with this support mode deals extra elemental damage equal to his aetherial tactician level upon his first spell he casts during a round that deals elemental damage.
- Attack Boost (Ex): An aetherial tactician with this support mode deals additional melee damage equal to his aetherial tactician level upon his first melee attack that deals physical damage.
- Brawler (Ex): An aetherial tactician with this support mode deals additional unarmed strike damage equal to his aetherial tactician level upon his first unarmed strike attack that deals physical damage.
- Defense Boost (Ex): An aetherial tactician with this support mode gains damage reduction equal to his aetherial tactician level upon taking the first attack during a round for 1 round.
- Doublehand (Ex): An aetherial tactician with this support mode deals an extra die (of the appropriate type) of damage if wielding a 1-handed weapon with 2 hands.
- Equip Axes (Ex): An aetherial tactician with this support mode gains proficiency with the Axes weapon group while in this mode.
- Equip Bows (Ex): An aetherial tactician with this support mode gains proficiency with the Bows weapon group while in this mode.
- Equip Crossbows (Ex): An aetherial tactician with this support mode gains proficiency with the Crossbows weapon group while in this mode.
- Equip Firearms (Ex): An aetherial tactician with this support mode gains proficiency with the Firearms weapon group while in this mode.
- Equip Heavy Armor (Ex): An aetherial tactician with this support mode gains proficiency with Heavy Armor while in this mode.
- Equip Light Armor (Ex): An aetherial tactician with this support mode gains proficiency with Light Armor while in this mode.
- Equip Medium Armor (Ex): An aetherial tactician with this support mode gains proficiency with Medium Armor while in this mode.
- Equip Polearms (Ex): An aetherial tactician with this support mode gains proficiency with the Polearms weapon group while in this mode.
- Equip Shields (Ex): An aetherial tactician with this support mode gains proficiency with Shields while in this mode.
- Equip Swords (Ex): An aetherial tactician with this support mode gains proficiency with the Heavy Blades weapon group while in this mode.
- Halve MP (Su): An aetherial tactician with this support mode halves the MP cost of his first spell that he casts during a round, rounded up. Prerequisite: The aetherial tactician must be at least 5th level in this prestige class to select this reaction mode.
- HP Boost (Su): An aetherial tactician with this support mode gains a number of additional hit points equal to 4x his aetherial tactician level.
- Safeguard (Ex): An aetherial tactician with this support mode, his equipment on his person cannot be sundered or stolen.
- Swiftness (Ex): An aetherial tactician with this support mode gains Improved Initiative as a bonus feat while in this mode.
- Throw Items (Ex): An aetherial tactician with this support mode can throw items farther, gaining an additional 10 feet range increment with thrown items.
- Vehemence (Ex): An aetherial tactician with this support mode gains a bonus on Attack and Damage rolls equal to his aetherial tactician level but suffers a penalty to AC equal the same bonus.
Movement Mode (Ex/Su)
An aetherial tactician can set a movement mode that lasts a whole day. At 2nd and 4th level, the aetheral tactician gains 1 movement mode. He can switch movement modes as a swift action but can only have 1 active at a time. These abilities only work if opponents or hazards are present during battle.
- Float (Su): An aetherial tactician with this movement mode gains the Float status effect while in this mode.
- Fly (Su): An aetherial tactician with this movement mode can Fly equal to his base movement speed. Prerequisite: The aetherial tactician must be at least 4th level in this prestige class to select this reaction mode.
- Ignore Terrain (Ex): An aetherial tactician with this movement mode can ignore difficult terrain.
- Jump +3 (Ex): An aetherial tactician with this movement mode gains a +15 bonus on Acrobatics checks to jump.
- Lava Walking (Su): An aetherial tactician with this movement mode can walk upon lava and not suffer any damage for walking on level.
- Lifefont (Su): An aetherial tactician with this movement mode recovers a number of hit points equal to his aetherial tactician level for the first time he moves more than 10 feet during a round in battle. Prerequisite: The aetherial tactician must be at least 4th level in this prestige class to select this reaction mode.
- Manafont (Su): When an aetherial tactician with this movement mode ends his turn, if he spent MP and moved 10 feet or more during that turn, he recovers 1 MP. Prerequisite: The aetherial tactician must be at least 4th level in this prestige class to select this reaction mode.
- Move +3 (Ex): An aetherial tactician with this movement mode increases his movement speed by 30 while in this movement.
- Teleport (Su): An aetherial tactician with this movement mode can Teleport equal to his base movement speed. Prerequisite: The aetherial tactician must be at least 4th level in this prestige class to select this reaction mode.
- Water Walking (Su): An aetherial tactician with this movement mode can walk upon water.