Latest News

A new update!

Home > Feats > Weapon Skill Feats >

Your strikes take blindsiding to a different level.

Prerequisite(s): Weapon Focus, BAB +3.

BENEFIT

You gain a TP Pool, which begins at 0 and maximizes at 30. For each successful blunt weapon attack you make or get struck by a melee or ranged attack, you gain 1 TP. At 10 TP or more, you may expend all TP to make a special blunt weapon attack that takes the place of an attack in a full attack or a single attack. This attack deals normal damage + 1d6 points of holy damage, and the target must make a Will save (DC 10 + half of your character level + your Strength modifier) or be inflicted with the Illuminated status for 1d6 rounds. At 20 TP or more, you may expend all TP to make a special hammer attack that deals + 3d6 points of holy damage and forces the target to make a Will save (DC 12 + half of your character level + your Strength modifier) or be inflicted with the Illuminated status effect for 2d6 rounds. At 30 TP, you may expend all TP to make a special hammer attack that deals + 5d6 points of holy damage and forces the target to make a Will save (DC 14 + half of your character level + your Strength modifier) or be inflicted with the Illuminated status effect for 3d6 rounds. This TP Pool lasts until you sleep for the night, in the morning, it empties out. In addition, your weapon attacks from the hammer and flail weapon groups deal an additional point of damage for each weapon skill feat in this line that you have.