
Cie’th, Sacrifice (CR 15)
XP 51,200
NE Large Outsider (Cie’th, Native)
Init +9; Senses Darkvision 120 ft.; Perception +28
DEFENSE
AC 34, touch 22, flat-footed 29 (+5 dex, +12 natural, -1 size, +8 deflect)
hp 298 (17d10+204)
mp 104
Fort +21, Ref +15, Will +12
DR 15/adamantine and magic or crystal and magic; Immune bleed, curse, daze, death effects, mind-affecting, nauseating, sickening, stun; Resist fire/ice/earth/lightning/water 15, wind 20, holy/shadow 5; SR 26
OFFENSE
Speed 40 ft.
Melee 2 Slams +32 (2d6+12)
Space 10 ft.; Reach 10 ft.
Special Attacks Anathema
Spells Known (FC CL 17th, Concentration +23)
1st (DC 20) – aero
2nd (DC 21) – aero
3rd (DC 22) – aera, aero III
4th (DC 23) – aero IV
5th (DC 24) – aeroga
9th (DC 26) – death
STATISTICS
Str 34, Dex 20, Con 33, Int 2, Wis 24, Cha 19
Base Atk +17; CMB +31; CMD 46
Feats Bouncing Spell, Elemental Focus (Wind), Furious Focus, Greater Elemental Focus (Wind), Improved Initiative, Power Attack, Sickening Spell, Toughness, Weapon Focus (Slam)
Skills Acrobatics +14, Perception +28, Stealth +15
Languages Common (cannot speak)
SQ Great Claw, Mirrorskin, Sharp Claw
SPECIAL ABILITIES
Anathema (Su)
The sacrifice, as a standard action, releases a stream of black, vile mist that homes in and engulfs a single target within 60 ft., using debilitating and antimagic energies to cripple a foe. The target is subjected to a targeted greater dispel effect (CL 17 in this case), and given a menagerie of status effects. The target has to make a DC 25 saving throw each to avoid the Sap (Fort), Slow (Will) and Imperil (Will) status. Another DC 25 Will save must be made or imposes a -4 penalty on all saving throws against spells and spell-like abilities. In addition, it also forces the target to treat their caster level as four levels lower for determining the effects of any and all spells and spell-like abilities they use. These effects all last for 1d6 rounds. The sacrifice must wait 1d4 rounds before using this ability again. Blue mages may learn this ability as a 9th-level spell (Knowledge: Local DC 33).
Great Claw (Ex)
The jagged crystals and heavy plates that make up the oversized claw of a sacrifice let them make slam attacks as a creature two size categories larger.
Mirrorskin (Ex)
All hostile spells and spell-like abilities that affect a sacrifice of 3rd-level or lower are automatically reflected back at the caster as though countered by an unbeatable Reflect effect. Any other hostile spells or spell-like abilities that fail to penetrate the sacrifice’s spell resistance have a 50% chance of reflecting back at the caster; those that are not reflected are simply nullified.
Sharp Claw (Ex)
The points, edges, and grooves on a sacrifice’s arm are able to easily rend flesh, letting them do either bludgeoning and piercing or bludgeoning and slashing damage with their slam attack.