School elemental (wind)/enfeebling; Level ninja 4
CASTING
Casting Time 1 standard action
EFFECT
Range long (400 ft. + 40 ft./level)
Target one creature
Duration instantaneous; 1d6 rounds
Saving Throw Reflex half — see description; Spell Resistance yes
DESCRIPTION
Wind begins to sear around the target. dealing 1d6 points of wind damage per caster level (maximum 15d6) and inflicting the Immobilize status effect for 1d6 rounds. A successful Reflex save reduces the damage by half and negates the status effect.