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Trollkin

Racial TraitsRace Point Cost
TypeHumanoid (trollkin)0
SizeMedium0
Base SpeedNormal0
Ability Score ModifiersWeakness (+2 STR/INT, -4 CHA)-1
LanguagesStandard0
DefensesFast Healing6
DefensesFearless1
DefensesThick Skin2
Feat and SkillSkill Bonus2
OffenseBite (x3)3
OffenseClaws2
SensesDarkvision2
WeaknessElemental Weakness (x2)-2
Total15
Among the myriad of hostile beastman tribes, the Trollkins stand out as formidable inhabitants of Vana’diel’s dense jungles and are descendents of real trolls. These hulking humanoids are renowned for their immense strength, thick hides, and the characteristic regeneration that makes them particularly challenging adversaries in combat. Primarily found lurking in the oppressive humid depths of Yhoator Jungle and the shadowy recesses of Mamook, trollkins pose a constant threat to adventurers daring to venture into their territories. Unlike some other beastmen, the trollkins often appear more savage and less organized, yet they are deeply aligned with the dark forces that plague San d’Oria’s borders and are believed to harbor a potent, if primitive, connection to black magic.

Standard Racial Traits

  • Ability Score Racial Traits: Trollkin are known for their strengths and intelligence but are not very friendly or pretty. They gain +2 Strength, +2 Intelligence, and -4 Charisma.
  • Type: Trollkins are humanoids with the giant subtype.
  • Size: Trollkins are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Speed: Trollkins have a base speed of 30 feet.
  • Languages: Trollkins begin play speaking Common and Giant. Trollkins with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elvaan, Infernal, Lalafellen, and Orc. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Fast Healing: Trollkins regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.
  • Fearless: Trollkins receive a +2 racial bonus on saves against fear spells and effects.
  • Thick Skin: Trollkins have a thick leathery skin that grants them a +1 natural armor to AC.

Feat and Skill Racial Traits

  • Fearsome: Trollkins gain a +2 racial bonus on Intimidate checks.

Offense Racial Traits

  • Bite: Trollkins possess a large toothy maw. This is a primary natural attack that deals 1d6 points of damage.
  • Claws: Trollkins also possess claw-like hands. This is a primary natural attack that deals 1d4 points of damage.

Senses Racial Traits

  • Darkvision: Trollkins can see perfectly in the dark for up to 60 feet.

Weakness Racial Traits

  • Acid or Fire: When trollkins are subject to fire or earth damage, it temporarily turns off their fast healing for 1 minute.

Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.

  • Bullying: Trollkins are often disparaged and kept low in the social order, where they commonly resort to robbing those weaker than themselves. Trollkins with this racial trait gain a +1 racial bonus on combat maneuver checks to disarm or steal. This racial trait replaces fearsome.
  • Fiendish Sprinter: Some trollkins have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, trollkins with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces fearsome.
  • Intimidating Might: Trollkins with this racial trait may use their Strength score instead of their Charisma score for Intimidate checks. This racial trait replaces thick skin.
  • Maw or Claw: Some trollkins take on the more bestial aspects of their troll ancestors. These trollkins exhibit either powerful, toothy maws or dangerous claws. The trollkin can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces thick skin.
  • Thicker Skin: Some trollskins have a tougher leathery skin. Trollkins with this racial trait possess a natural armor bonus of +2. These trollkins are a little less limber and suffer a -1 penalty to attack rolls. This racial trait replaces thick skin.

Favored Class Options

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

  • Astrologian: Add +1/2 to any one Knowledge skill.
  • Berserker: Add +1 to the berserker’s total number of rage rounds per day.
  • Black Mage: Add +1/2 point of shadow damage to spells that deal shadow damage cast by the black mage.
  • Dark Knight: Add +1 to the dark knight’s holy element resistance (maximum +10).
  • Warrior: Add a +1/2 circumstance bonus to confirm critical hits when attacking with weapons from the close or light blade weapon groups (maximum bonus +4). This bonus does not stack with Critical Focus.