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Mog Knight

Some moogles prefer to be magicians, thieves, and even masters of geomancy or practitioners of the dark arts, but even then there are those that can’t fight on their own and rely on a wild companion, a mystical chocobo companion, one that can change colors as they accrue power.

The mog knight is an archetype of the chocobo knight class, available only to moogle chocobo knights.

Limit Break (Su)

At 1st level, the mog knight receives the Limit Break (Deathblow).

Deathblow (Su): This limit break allows the mog knight and his mount to charge an opponent, and deal an additional 2d6 points of damage + 2d6 per four chocobo knight levels after 1st, and inflicts the Disable status effect upon a failed Fortitude save (DC 10 + half of the chocobo knight’s level + his Strength modifier) for 1 round + 1 round per four chocobo knight levels after 1st.

This ability replaces the Limit Break (Supreme Overrun).

Charge Combo (Ex)

At 1st level, once per day, a mog knight when mounted can make a charge as normal, but may act as if they had the pounce special ability, allowing them to make a full attack when charging, and gains a +1 circumstance bonus on all attack rolls, damage rolls, and CMB rolls made to bull rush while using this ability. This ability gains an additional use per day for every three levels above first, as well the circumstance bonus increases by 1 for every fifth level above first.

This ability replaces challenge.

Mog Rush (Su)

At 10th level, once per day, a mog knight can make all his attacks to be considered confirmed critical hits, provided that they hit (critical threats cannot automatically hit with this), they miss otherwise, and the critical multiplier is always considered to be (x2). This ability can be used once more per day at 20th level.

This ability replaces burst of speed.

Ultima Charge (Su)

At 20th level, once per day, a mog knight can make all his attacks to be considered to hit automatically, and act as critical threats with a damage multiplier of (x3). When this ability is resolved, the mog knight is fatigued for 2d4 rounds.

This ability replaces supreme charge.