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Ifrit

A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes.

Limit Break (Su)

At 1st level, Ifrit receives the Limit Break (Inferno).

Inferno (Su): Ifrit creates a raging inferno, incinerating nearby foes. Enemies within 30 ft. of the avatar take 1d6 points of fire damage per summoner level, with a Reflex save (DC 10 + half of the summoner’s level + Ifrit’s Constitution modifier) for half damage.

Fire II (Sp)

 At 3rd level, Ifrit is able to cast Fire II like the spell. This is a spell-like ability and consumes 2 MP from the summoner.

Heavy Slam (Ex)

At 6th level, as a standard action, Ifrit can savagely slam an enemy. If the slam attack hits, Ifrit adds double its strength modifier to the damage roll instead.

Flaming Crush (Ex)

At 9th level, as a full-round action, Ifrit can slam down heavy with both fists. It uses both slam attacks at a -5 penalty, and each slam deals double damage.

Crimson Roar (Su)

At 12th level, Ifrit lets loose a ferocious roar that affects allies within 30 feet. Affected creatures gain a morale bonus to damage rolls equal to Ifrit’s Charisma modifier for 1d6 rounds. This is a spell-like ability and consumes 4 MP from the summoner. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Firaga (Sp)

At 15th level, Ifrit is able to cast Firaga like the spell. This is a spell-like ability and consumes 5 MP from the summoner.

Hellfire Strike (Ex)

At 18th level, Ifrit can attempt a ranged touch attack roll against a target within 30 feet. If the attack is successful, the target takes 5d6 points of fire damage.