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Templar

Templars serve the militant arm of a church, ready to stand guard over the religion’s holy places and to be its swift, avenging arm against those who resist its truth.

The templar is an archetype of the white mage class.

Weapon and Armor Proficiency

Templars are proficient with all simple weapons and 1 martial weapon of her choice. She is also proficient with light armor, medium armor, and shields (except tower shields).

Diminished Spellcasting

A templar gains fewer MP than normal equal to the spell level she gains. For example, a white mage of 5th level would only have 4 MP excluding extra MP from Wisdom bonus.

LevelMPSpell Level
1st01st
2nd11st
3rd12nd
4th42nd
5th43rd
6th93rd
7th104th
8th174th
9th195th
10th285th
11th316th
12th426th
13th467th
14th597th
15th648th
16th798th
17th859th
18th1029th
19th1189th
20th1359th

Martial Prowess

A templar’s base attack bonus increases by one step (from 1/2 BAB to 3/4 BAB). Also increases templar’s hit dice from d6 to d8.

Bonus Feat

A templar gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of six at 20th level). These bonus feats must be chosen from the following list: Heavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Tower Shield Proficiency, and Weapon Focus.

At 10th level, a templar may also choose from the following feats: Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus, Improved Critical, Shield Slam, Shield Specialization, and Weapon Specialization.

At 20th level, a templar may also choose from the following feats: Greater Shield Specialization and Greater Weapon Specialization. A templar need not meet the normal class- or level-based prerequisites for these bonus feats.

This ability replaces mage talents and advanced mage talents.

Legion’s Blessing (Su)

At 10th level, a templar gains the ability to confer beneficial spells quickly to a large group of allies. As a full-round action, the templar may confer the effects of a single harmless spell with a range of touch to a number of creatures equal to half her white mage level. The spell’s range remains touch, so all intended recipients must be within the templar’s reach when the spell is cast. Using the legion’s blessing expends the MP of the spell, but it also requires the templar to spend 3 additional MP.

This ability replaces doublecast.