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Templars serve the militant arm of a church, ready to stand guard over the religion’s holy places and to be its swift, avenging arm against those who resist its truth.

The templar is an archetype of the white mage class.

Weapon and Armor Proficiency

Templars are proficient with all simple weapons and 1 martial weapon of her choice. She is also proficient with light armor, medium armor, and shields (except tower shields).

Diminished Spellcasting

A templar gains fewer MP than normal equal to the spell level she gains. For example, a white mage of 5th level would only have 4 MP excluding extra MP from Wisdom bonus.

LevelMPSpell Level

Martial Prowess

A templar’s base attack bonus increases by one step (from 1/2 BAB to 3/4 BAB). Also increases templar’s hit dice from d6 to d8.

Bonus Feat

A templar gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of six at 20th level). These bonus feats must be chosen from the following list: Heavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Shield Ward, Tower Shield Proficiency, and Weapon Focus.

At 10th level, a templar may also choose from the following feats: Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus, Improved Critical, Improved Shield Focus, Shield Slam, Shield Specialization, and Weapon Specialization.

At 15th level, a templar may also choose from the following feats: Greater Shield Specialization and Greater Weapon Specialization. A templar need not meet the normal class- or level-based prerequisites for these bonus feats.

This ability replaces mage talents and advanced mage talents.

Armored Mage (Ex)

At 3rd level, normally, armor heavier than light armor interferes with a spell-caster’s gestures, which can cause spells to fail if those spells have a somatic component. A templar’s limited focus and specialized training, however, allows her to avoid spell failure so long as she sticks to light armor and light shields. This training does not extend to medium armor or to heavy shields. This ability does not apply to spells gained from a different spell-casting class. At 7th level, a templar learns to use medium armor with no chance of spell failure. At 10th level, a templar learns to use heavy shields with no chance of spell failure.

This ability replaces divine caress, divine seal, and divine veil.

Legion’s Blessing (Su)

At 10th level, a templar gains the ability to confer beneficial spells quickly to a large group of allies. As a full-round action, the templar may confer the effects of a single harmless spell with a range of touch to a number of creatures equal to half her white mage level. The spell’s range remains touch, so all intended recipients must be within the templar’s reach when the spell is cast. Using the legion’s blessing expends the MP of the spell, but it also requires the templar to spend 3 additional MP.

This ability replaces doublecast.