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Webslingers are ninjas who intentionally emulate the abilities and styles of spiders. Many believe themselves to be actually descended from giant spiders, while others simply taken spiders as a clan totem, or bitten by radioactive spiders that grant them their powers.

The webslinger is an archetype of the ninja class.

Webslinging (Su)

At 1st level, a webslinger can shoot out a strand of webbing that secrets from his own hands. Usable a number of times per day equal to his ninja level + his Wisdom modifier, the webslinger can do one of the following:

  • Sling through the Air (Su): As a move action (or a full-round action if using it as a charge attack), the webslinger can shoot a web strand to connect to a solid object and fly (60’, Clumsy maneuverability).
  • Web Attack (Su): The webslinger can shoot a web strand at a target creature up to 60 feet away, making a ranged touch attack. If it hits, the target is considered grappled like a web spell.

Once the webslinger gains access to a ki pool, he can regain a use of his webslinging ability by spending 2 ki points.

This ability replaces poison use.

Webslinger Ninjutsu (Su)

The webslinger gains access to two new ninjutsus, detailed below.

Spider Climb (Su): The webslinger can cast wall climb as if he was a black mage of the same level, but only on himself. Each use of this ability uses up 1 ki point.

Web (Su): The webslinger can cast web as if he was a summoner of the same level. Each use of this ability uses up 1 ki point. Prerequisite: A webslinger must have the spider climb ninjitsu before he can take this ninjutsu.

Spidey Sense (Su)

At 2nd level, a webslinger has a sense for danger. He always acts on the surprise round and gains Improved Initiative as a bonus feat.

This ability replaces a ninja trick gained at 2nd level.

Web Walk (Su)

At 3rd level, a webslinger learns to move through weblike terrain, walking along narrow ledges and ropes, and ignoring sticky terrain. The webslinger can move 5 feet as a move action through webs that would normally entangle or immobilize him, and along walkways as narrow as one inch. Every three levels thereafter, the distance a webslinger can cover as a move action under such conditions increases by 5 feet, to a maximum of the webslinger’s normal move rate.

This ability replaces no trace.