A warrior of the sword. A swordsman focuses on unleashing the true potential in his swordplays and using his warrior spirit to fuel his skills and perfecting the style. Instead of learning to lead others, he instead focuses purely on his skill with swords.
The swordsman is an archetype of the sword saint class.
Limit Break (Su)
At 1st level, a swordsman receives the Limit Break (Swordplay: Raiden).
Swordplay: Raiden (Su): This Limit Break allows a swordsman to unleash his swordskills in a bombing barrage on his foes. He may use any swordkills known two times without expending any uses. Reflex saves are still made separately for each swordskill. Every four sword saint levels after 1st, he gains an additional swordskill use with this ability. He can use the same swordskill or different swordskills for each use. He can split each swordskill used among as many targets in range as desired or unleash them all on one enemy. This limit break requires only a swift action.
This ability replaces the Limit Break (Perfect Parry).
This ability functions the same as normal, except a swordsman gains less swordskills (see below) but does not need to ready any swordskills and gains access to all swordskills known any anytime. Each swordskill can still only be used once per encounter but can be regained through the swordsman’s Warrior Spirit ability.
This ability modifies swordplay.
Warrior Spirit (Su)
At 1st level, as a standard action, the swordsman can unleash his warrior spirit to enhance any sword he wields, allowing him to unlock the weapon’s potential. Each day, he gains a number of points of spiritual energy equal to 1 + swordskills known. While wielding a sword, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to half his swordskills known (minimum +1). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. The swordsman can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute.
While his sword is enhanced with his warrior spirit, he can spend 1 round of his enhancement, as a swift action, to use a swordskill he has already used for the encounter or use a swordskill without expending its use for the encounter. When he activates warrior spirit, he regains a single swordskill use for the encounter.
At 7th level, he can use this ability as a move action, and at 14th level he can use this ability as a swift action.
This ability replaces defensive focus.
Sword Focus (Ex)
At 3rd level, a swordsman gains Martial Focus as a bonus feat even if he doesn’t meet the prerequisites. The weapon group chosen must be heavy blades or light blades. At 5th level and every 4 sword saint levels thereafter, he gains a Weapon Mastery feat as a bonus feat for the selected weapon group. He still must meet the prerequisites of any bonus feat.
- Blades, Heavy: ankus, chakram, cutlass, double, double chicken saber, double walking stick katana, dueling sword, elven curve blade, estoc, falcata, falchion, flambard, greatsword, great terbutje, greatsword, katana, khopesh, klar, knight sword, longsword, nine-ring broadsword, nodachi, rhoka sword, sawtooth sabre, scimitar, scythe, seven-branched sword, shotel, sickle-sword, switchscythe, temple sword, terbutje, and two-bladed sword.
- Blades, Light: bayonet, butterfly knife, butterfly sword, chakram, dagger, deer horn knife, dogslicer, drow razor, dueling dagger, gladius, hunga munga, kama, katar, kerambit, kukri, machete, madu, manople, pata, quadrens, rapier, sanpkhang, sawtooth sabre, scizore, shortsword, sica, sickle, spiral rapier, starknife, swordbreaker dagger, sword cane, wakizashi, and war razor.
This ability replaces warleader, improved warleader, and master warleader.
Branched Swordplay (Su)
At 5th level, instead of choosing a practiced skill option, a swordsman branches his skill in swordplay outward to gain access to other techniques. He can choose to gain a single Holy Sword technique from Holy Knight or a Dark Sword technique from Dark Knight. He uses his sword saint levels in place of holy knight or dark knight levels for the technique. The technique gained at 5th level is treated as a basic swordplay for the purposes of determining any bonuses from other class abilities and use during encounters. At 10th level, he chooses another technique and it is treated as advanced swordplay.
A swordsman still gains the practice skill option at 8th and perfect skill option at 13th.
These techniques do not count to the total of swordskills known when determining bonuses to warrior spirit and cannot be used with the Swordplay: Raiden Limit Break.
This ability replaces and modifies practiced skill and perfected skill.