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Bard Feats

Feat NamePrerequisitesBenefits
Chocobo Time (Bardic Performance)Perform (percussion) 3 ranks, Perform (string) 3 ranks, or Perform (wind) 3 ranksThis bright and spritely tune mimics the sound of chocobo feet, slowly building to a steady, ground-eating pace. When you complete this performance, you affect one ally in hearing range per bard level. This feat increases the affected target’s base land speed by 10 feet for 1 hour. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see Athletics).
Extend Song (Metasong)Able to perform 1st-level bard songsYour Bard songs last an additional three rounds beyond its normal duration.
Lingering Performance Bardic performance class featureThe bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.
Minuet of the Malboro (Bardic Performance)Perform (dance) 4 ranksAs ivy climbs walls and spills across even the rockiest and most uneven of terrain, so too does your dance propel you across broken stone and up walls. As long as you maintain the performance, whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain; this allows you to take a 5-foot step into difficult terrain. As long as you move laterally at least 10 feet, you may climb as if you had a climb speed equal to your base speed. You may spend the first round of this performance demonstrating the dance to up to one creature per two bard levels; if these students succeed at a DC 15 Perform (dance) check, they also gain the benefits of this feat as long as you maintain the performance.
Rondeau of Bastok (Bardic Performance)Perform (sing) 4 ranksThis song follows a set repetition of verses and refrains with a pattern of syllables that remains constant from line to line. As you sing, listeners find their actions bound by your song’s relentless order. One enemy per bard level within listening range must make a successful Will save or find its movements hampered. A creature that fails its save can move only in a straight line each turn. The creature can choose which direction it wishes to move each turn, but it can move only along a straight line in that direction, and cannot move around corners or otherwise deviate from this line until its next turn. This effect lasts as long as you maintain the performance. Although this song has words, it is not language-dependent.
The Cockatrice Gambit (Bardic Performance)Perform (comedy) or Perform (oratory) 7 ranksYou tell an old and humorous tale about a woman who refused to smile at anything, no matter how funny. Through a series of increasingly unlikely events involving a cart of horse manure, a king, and a flying carpet, her legendary frown broke at last. When you complete the performance, the target cured of Petrify status.
The Dance of the Moogle (Bardic Performance)Perform (dance) 4 ranksThe shuffling steps, bends, and leaps of this intricate dance make you a difficult target to hit, but also make it more difficult for you to perform other actions. When using this feat, you take a –2 penalty on melee attack rolls and combat maneuver checks, and you must make a concentration check to perform any song (DC 15 + the song’s level), but you gain a +2 dodge bonus to your Armor Class. When you have 8 ranks in Perform (dance), and every 4 ranks thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can combine this feat with fighting defensively and Combat Expertise, but not total defense. When you use this feat, it lasts until the start of your next turn. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this feat; this allows you to get multiple rounds of its benefit (and its penalties) at the cost of only 1 round of bardic performance.
The Foolish Galka (Bardic Performance)Perform (act) or Perform (comedy) 6 ranksThis pantomime tells the tale of a foolish galka farmer who failed to control the weeds that grew so quickly upon his land. In desperation, the farmer bargained with a devil, who blasted the earth with salt and withering heat, leaving the fertile land desolate for a century. When you complete the performance, you can create a 30-foot cone or a 60-foot line that is blasted with scorching air and hot salt. Plants and oozes in this area take 1d6 points of damage per bard level (maximum 10d6); half this damage is fire damage, half is piercing damage. A Reflex save reduces the damage by half. Creatures other than plants or oozes take half damage, or no damage on a successful save.
The Kefka Refrain (Bardic Performance)Perform (sing) 5 ranksYour song emulates the sounds of a terrible illness, causing one creature you are aware of who can hear your song to develop a psychosomatic flu. If the target fails its Will save, whenever it attempts any action other than moving up to its base speed or making a single melee attack (but not both) in a single round, it must succeed at a concentration check (DC 10 + your Charisma modifier) to avoid wasting its action because of a fit of coughing and sneezing.
The Mithra Cat-Step (Bardic Performance)Perform (dance) 5 ranksThis quick dance is a series of small steps culminating in a series of leaps. When you complete the performance, for the next 10 minutes you treat any distance fallen as if it were a number of feet shorter equal to half your bard level × 5. You may spend the first minute of this effect demonstrating the dance to up to one creature per two bard levels; if these students succeed at a DC 15 Perform (dance) check, they also gain the benefits of this feat for the remainder of its duration.
The Requiem of the Fallen Mage-King (Bardic Performance)Perform (oratory) 10 ranks or Perform (sing) 10 ranksThis piece tells the story of a mighty mage-king who seemed to defy time by snatching near-victory from an overwhelming number of enemies. When you complete the performance, you gain the ability to accelerate time once, which must be used in the next 10 minutes. When you perform this feat, you gain the ability to spend a swift action to perform a nonmagical action that normally requires a move action or a standard action. For example, you could make a full attack, then spend a swift action to take a normal move, load a light crossbow, or draw a weapon in the same round. You must use this extra action within 10 minutes of performing the feat; otherwise the benefit is lost.
Tonberry's Grudge (Bardic Performance)Perform (string) 7 ranksYou produce a sound that causes creatures to believe they are suffering a particularly ghastly and terrifying death, such as immolation, freezing to death, or being eaten alive by insects. When you complete this performance, all creatures within 30 feet who can hear your performance must make a successful Will saving throw or take 1d6 points of elemental damage. The elemental type can be either earth, fire, ice, lightning, water, or wind (your choice, chosen when you begin performing the feat). Affected creatures that fail their saving throws take damage on the round you begin the performance and each round you continue the performance as long as they remain in range. Abilities that extend the duration of a bardic performance affect this feat.