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Illusionist Spells

Table: 0-Level Illusionist Spells

Spell NameDescription
Alter TasteChanges the taste of one meal to a taste that is pleasant for the creature consuming it.
Clandestine ConversationAllows two subjects to speak without being overheard.
Dancing LightsCreates torches or other lights.
Detect MagicDetects all spells and magic items within 60 ft.
False BlinkIllusion causes attacker to suffer a -1 penalty to hit.
Ghost SoundFigment sounds.
Haunted Fey AspectYou surround yourself with disturbing illusions.
Moogle’s GilTouched object appears more valuable than it is.
Phantasmal TripwireIllusion causes subject to fall prone and suffer 1d3 nonlethal damage.
Read MagicRead magical scrolls.
TimerCreates a single sound after a preset amount of time.
TorchlightObject shines like a torch.
Trifling ImageCreates tiny and immobile image.

Table: 1st-Level Illusionist Spells

Spell NameDescription
BlendGain a bonus to Stealth and make checks without cover or concealment.
Clarion CallYour voice can be heard across great distances.
Color SprayKnocks unconscious, blinds, and/or stuns weak creatures.
Dazzling BladeYour weapon becomes shiny, gaining bonuses to several combat maneuvers.
DisappearAs vanish for 1 round/level (5 max).
Disguise SelfChanges your appearance.
Illusion of CalmYou appear to be standing still, even when you take some actions.
Mage ArmorGives subject +4 armor bonus.
Magic AuraAlters object's magic aura.
Negative ReactionTargeted creature may not positively influence anyone.
Shadow WeaponCreate a quasi-real masterwork weapon.
Silent ImageCreates minor illusion of your design.
VentriloquismThrows voice for 1 min./level.

Table: 2nd-Level Illusionist Spells

Spell NameDescription
BlurAttacks miss subject 20% of the time.
Disguise OtherAs disguise self, but affects you or another.
Ghostly DisguiseYou look like a ghost of yourself.
Haunting MistsCreatures are shaken and take Wis damage.
Hypnotic PatternFascinates 2d4 + level HD of creatures.
JitterbugsTargets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions.
Mad HallucinationTarget takes penalties to mental actions.
Magic MouthObject speaks once when triggered.
Minor ImageAs silent image, plus some sound.
Mirror ImageCreates decoy duplicates of you.
Phantom TrapMakes item seem trapped.
Shadow AnchorTarget needs to make a bull rush to move more than 5 feet away from his current square.
Symbol of MirroringTriggered rune creates mirror images.
VertigoYou cause creatures to become dizzy to the point of being sickened and perhaps fall prone.

Table: 3rd-Level Illusionist Spells

Spell NameDescription
Dazzling Blade, MassMultiple weapons become shiny, granting bonuses to combat maneuvers.
DispelCancels one magical spell or effect.
DisplacementAttacks miss subject 50% of the time.
Dream, MinorAs dream but messenger is you or the creature touched, and the message cannot be longer than 20 words.
Fearsome DuplicateMake a monstrously distorted duplicate of you and control it.
Illusory PoisonCoat a weapon with phantasmal poison.
Illusory ScriptOnly select creatures can read text.
Invisibility SphereMakes everyone within 10 ft. invisible.
Loathsome VeilNauseate and/or sicken weak creatures.
Major ImageAs silent image, plus sound, smell and thermal effects.
Vision of HellIllusory hellscape makes creatures shaken.

Table: 4th-Level Illusionist Spells

Spell NameDescription
Hallucinatory TerrainMakes one type of terrain appear like another (field as forest, or the like).
Illusory WallWall, floor, or ceiling looks real, but anything can pass through.
Phantasmal KillerFearsome illusion kills subject or deals 3d6 damage.
Phantom Object, MinorAs minor creation spell, except the object created is a semi-real phantasm).
Rainbow PatternLights fascinate 24 HD of creatures.
Shadow BarbsCreates a shadowy vicious spiked chain that radiates darkness around you.
Shadow StepTeleport from one shadow to another.
Shadow SummoningMimics summoning spell below 4th level, but only 20% real.
Shocking ImageAs mirror image, but the duplicates emit lightning damage when destroyed.
Simulacrum, LesserCreates a double of a weak creature.
VanishSubject is invisible for 1 min./level or until it attacks.
Wandering Star MotesOutlines subject and produces light as a sunrod.

Table: 5th-Level Illusionist Spells

Spell NameDescription
DreamSends message to anyone sleeping.
False PainTarget creature takes 2d6 nonlethal damage per round and suffers a –2 penalty on attack rolls, skill checks and ability checks.
Mirage ArcanaAs hallucinatory terrain, plus structures.
NightmareSends vision dealing 1d10 damage, fatigue.
Persistent ImageAs major image, but with no concentration required.
Phantasmal WebCatches subjects in illusory web.
Phantom Object, MajorAs major creation but the creation is semi-real phantasm.
SeemingChanges appearance of 1 person per 2 levels.
Shadow ElementalMimics elemental (of any type) spell below 5th level, but only 20% real.
Shadow HealingIllusion of cure III grants 5d6 temp hp plus 1 temp hp/level (max +15); target has attitude improved by one-step, takes –2 a penalty on saves against your illusion spells.

Table: 6th-Level Illusionist Spells

Spell NameDescription
Dispel, GreaterAs dispel, but with multiple targets.
Dream CastingAlter subject’s dreams to produce desired effect.
Illusory PitCreatures in area are knocked prone while believing they’re falling.
MisleadTurns you invisible and creates illusory double.
Permanent ImagePermanent illusion, includes sight, sound, smell, and thermal effects.
Phantasmal DisorientationFools creature’s sense of direction, making movement difficult.
Programmed ImageAs major image, but triggered by event.
Shadow WalkStep into shadow to travel rapidly.
Shadowy GrapplerIllusory force grapples subject.
Vanish, GreaterAs vanish, but subject can attack and stay invisible.
VeilChanges appearance of a group of creatures.

Table: 7th-Level Illusionist Spells

Spell NameDescription
Lunar VeilDispel light and revert lycanthropes.
Phantasmal RevengeGhost from corpse hunts killer.
Project ImageIllusory double can talk and cast spells.
Shadow Summoning, GreaterAs shadow summoning, but up to 6th level and 60% real.
SimulacrumCreates partially real double of a creature.
SolipsismSubject believes it alone exists.
VanishgaAs vanish, but all within 30 feet.

Table: 8th-Level Illusionist Spells

Spell NameDescription
Euphoric TranquilityMakes a creature friendly.
Scintillating PatternTwisting colors confuse, stun, or render unconscious.
ScreenIllusion hides area from vision.
Shadow Elemental, GreaterAs shadow elemental, but up to 7th level and 60% real.
Shifting PathsIllusion hides path, creates false new path.
Vanish, SuperiorAs vanish, but subject is invisible to sight, hearing, and scent for 1 minute/level, and can attack.

Table: 9th-Level Illusionist Spells

Spell NameDescription
Maddening WhispersYou induce confusion and madness in subjects.
MajestyCreatures bow before you as if you were royalty.
ShadesAs shadow summoning, but up to 8th level and 80% real.
Shadow LandscapeMakes natural terrain more dangerous, creates guardians that you command.
WeirdAs phantasmal killer, but affects all within 30 ft.