Just posting stuff from my backlog, enjoy.

Races

  • Seto Lion (Base Race): Added a Torgal heritage (based off FFXVI).

Classes

  • Berserker (Base Class): Rage Powers: Removed Limb Ripper, Head Ripper, Savagery, Wavestepper. Removed Battlecry line, Blood Sense line, improved and Ferocious hunting pack line. Auspicious Mark changed to 1/rage. Added Powerful Blow and made it a pre-req of Crippling Blow. Changed Ringing Blow to work off of Powerful Blow. Changed Hunting Pack to take 2 rounds of rage per ally. Intimidating Transformation now requires 1 round of rage per target. Savage Jaw increased to 2 rounds of rage. Unexpected Strike now takes 1 round of rage. Intimidating Glare no longer allows STR in place of CHA. Changed Flesh Wound to unchained PF version. Raging Leaper and Raging Swimmer changed to unchained PF variant.
  • Blue Mage (Base Class): Upgraded Blue Mage’s number of class skills to 8 (from 6).
  • Dragoon (Core Class): Increased Super Jump (2nd) daily uses to 3 + level (up from class level in uses per day). Elusive Jump (4th) now uses daily uses of Super Jump instead of having its own pool.
  • Elite Lancer (Prestige Class): Removed the Signature Skill (Ride) selection from Mounted Combat Master.
  • Fencer (Hybrid Class): Fencer Weapon Training no longer grants the Improved Critical feat or grants a bonus to the cmd bonus, nor do they count Cha as Int for feats. Einhander‘s Narrow Profile changed to a static +2 dodge. Elaborate Defense changed to grant every 4 instead of 3. Renamed Precision Strike to Exact Attack. Lunge Techniques Lunge Attacks now also noted with an asterisk and cannot be combined, similar to other talents that function like they do. Shadowstick now can only be used a number of times per day equal to the fencer’s level + their cha mod. Checkmate now requires another save.
  • Gambler (Base Class): Changed Phantom Roll (1st) to consume uses on selecting the number of allies to affect and not after the roll. Changed Phantom Roll (1st) to allow use of the bonus before the results of the triggering effect are revealed. Changed Avarice (gambler talent) to grant an amount of MGP equal to half the gambler’s Charisma for each ally he affects on scoring a Lucky bonus. Added Glittering Prizes, a new gambit. Special thanks to for letting me take this name from one of the Gilsweeper’s abilities, which is a homage itself to Warcraft II. If you know, you know. It’s a good day to die! Ported Card Shark over for the Gambler remake. Another shoutout to Magnus for writing this one up.
  • Red Mage (Core Class): Convert: Added wording to say that converting hit points to put yourself below 50% will not let you use limit breaks for 1 round thereafter.
  • Samurai (Hybrid Class): Bushido Arts: Hasso changed to now take a point per attack from their Bushido Pool. Arts reorganised to fit other tables that were updated.

Archetypes/Deific Orders

  • Monstrous Shifter, Empty Vessel, Highlander, Mime, Primal Mage (Blue Mage archetypes): Reduced skill points to 4.
  • Dark Swordsman (Dark Knight archetype): Removed Dedicated Knight of Apprehension.
  • Dragoner (Berserker archetype): Dragonfrom’s ability and natural armour bonuses are delayed by 1 step, initial flight reduced to clumsy, reduced initial resistances. Ability Boost removed. Dragon Senses removed 15th advancement. Talons of the Dragon reduced to 3+Con/day. Dragon Resistances removed 19th advancement. Reasoning: Previously replicated a 6th level spell at level 1, on a class that does not need to worry as much about mental stats and could focus on physicals, stacking too highly. Too much in the way of power. Ported PF abilities without the limitations of such.
  • Fallen Knight (Paladin archetype): Removed the Signature Skill (Intimidate) feat and mention of skill unlocks from Master of Fear.
  • Magitek Pilot (Chocobo Knight archetype): Made some changes, added some new abilities, nerfed 1 advanced add-on. – Suggestions by Kayos.
  • Quartzer (Fencer archetype): Time Break now imposes a stacking -5 penalty to the attacks past the first. Quartzer Initiation no longer grants a scaling bonus, and just provides CHA. Clock-Up now replaces lunge techniques at 2nd and 4th. Beyond all Time changed the designation portion to 1/day.
  • Script Master (Black Mage archetype): Removed Signature Skill.
  • Security Chief (New Gunner archetype): A security chief is a person employed by a government or private party to protect the employing party’s assets from a variety of hazards by enforcing preventative measures and typically overseers other security guards.
  • Spider Lily (New Deific Order for Tsukuyomi): In darkness blooms the Spider Lily. These worshipers of Tsukiyomi work in the moonlight as agents of the night, courtesans, shinobi, and kunoichis. They work to protect sacred sanctuaries of the dead, and protect travelers in the night, or deal death under the pale moonlight. These missions are carried out generally in secret. In some cases the clergy is even paid as protectors, or assassins however they do not take any such job, as they must fit a certain criteria. – Created by Kayos.
  • Swashbuckler (Fencer archetype): Renamed Precision Strike to Exacter Attack.

Spells

  • Necromancer spells: Added Undeath to Death (6th).

Equipment

Miscellaneous

  • Deities: Added Tsukuyomi to the list of Astrals. – Created by Kayos.
  • Limit Breaks: Added a couple of lines: If an ability sacrifices/loses hit points (such as Red Mage’s Convert or Dark Knight’s Darkside), you cannot use a limit break for 1 round thereafter.  You can only use limit breaks if you’ve taken damage in the encounter (and you are below 50%) and you can’t limit break outside of combat.