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Although seemingly very cool and collected, normally having the right mindset to think over situations before acting, Jessica can be quite hot-tempered.

Jessica Alkirk (CR 1)

XP 400
Female Beastkin Lunarian Cleric 1
NG Medium Humanoid
Init +6; Senses Perception +10

DEFENSE

AC 17, touch 12, flat-footed 15 (+4 armor [-4 without resonance armor], +2 Dex, +1 natural armor)
HP 9 (1d8+1); MP 5
Fort +3, Reflex +2, Will +6
Immunity Sleep

OFFENSE

Speed 30 feet
Ranged Power Staff (Holy) +2 (1d6+4)
Special Abilities Channel Energy (1d6; 6/day), Touch of Good (6/day), Rebuke Death (6/day)
Limit Breaks Althena’s Blessing, Althena’s Light
Bard Songs Known (CL 1st, Concentration +5)

TACTICS

During Combat Jessica begins combat by performing resonance armor if its not already active. Jessica generally stays in the back, supporting her allies by healing and buffing with her songs or aiming her holy staff at foes.

STATISTICS

Str 11, Dex 14, Con 12, Int 10, Wis 18, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Run, Extra MP
Skills Diplomacy +7, Knowledge (Religion) +5,  Perception +10, Perform (Sing) +7, Spellcraft +4
Languages Common, Beastmen
SQ Spell Proficiency, Domains (Good, Healing), Bardic Performance (6 rds), Inspire Courage (+1), Faith (4),  Sense Alignment.
Combat Gear Power Staff (Holy), Ghost Hand x1, Cure Potion x2; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50-ft Rope, Torch x2

*Jessica puts her favored class bonus into bonus skill ranks.
**If used in a campaign that allows traits, Jessica takes the “Reactionary”, and “Blessed” traits.