At 2nd level and every two dark knight levels thereafter, a dark knight gains a talent that helps improved his class abilities. Unless specified otherwise, a dark knight cannot select an individual talent more than once.
Table: Dark Knight Talents
Dark Knight Talent | Prerequisites | Benefits |
---|---|---|
Abyssal Focus (Su) | Abyssal Arts class feature | Increase the DC of one of your abyssal arts abilities by 1. This talent may be taken multiple times to increase the DC of an abyssal art that was previously unselected by this talent. |
Antagonistic Personality (Ex) | Antagonize feat | You gain Provoke as a bonus feat. |
Broad Offense (Su) | Dark Knight 8, Shared Offense class feature | Double the range of your shared offense ability. |
Cleanliness is next to Devilishness (Sp) | — | The dark knight is able to cast Magical Hygiene and Magical Cleaning at will, and may create 3 vials of unholy water (damages good outsiders instead) to use per day which lose effectiveness at the end of the day. |
Coin Of Tails (Ex) | — | Dark knights know their counterparts well. They gain a +1 insight bonus on all attack and damage rolls, saving throws, and AC against paladins, and spells from the paladin spell list. |
Combat Feat | — | A dark knight may select any Combat feat instead of a talent. A dark knight must still meet all prerequisites for this feat, including ability score and base attack bonus minimums. This talent may be selected only once. |
Dark Reflection (Su) | Dark Knight 12, Darkside class feature | While succumbing to darkside, the dark knight uses his wounded flesh to rend his enemy's. For every 10 hit points the dark knight is missing, he deals an additional 1 point of damage. This extra damage is not multiplied on a critical hit. |
Dark Sustenance (Su) | Dark Knight 10, Darkside class feature | While succumbing to your darkside ability, add your Charisma modifier as a profane bonus to all healing you receive from your abilities. |
Defiled Blessing (Su) | Dark Knight 4, Dark Blessing and Defile class features | You double the bonus from your dark blessing ability to saving throws for the status effects you may apply listed in the defiles available at 3rd level (see defile class feature). This talent may be taken again at 8th level to double the bonus from dark blessing for the status effects listed in the defiles at 6th level, again at 12th level for the status effects listed at 9th level, and once more at 16th level for status effects listed at 12th level. |
Determination (Su) | Dark Knight 6, Grit Stance class feature | By expending a dark point from your dark pool as a free action, your movement speed is no longer hindered by the effects of your grit stance for the remainder of your turn. |
Enhanced Darkside (Ex) | Darkside class feature | A dark knight reduces the damage he takes from being in Darkside by 1. This talent can be taken multiple times. |
Enhanced Harm Touch (Ex) | Harm Touch class feature | A dark knight with this talent adds his Charisma modifier to his harm touch damage/heal. |
Extra Abyssal Art (Su) | Abyssal Arts class feature | Gain an additional abyssal art. This talent may be taken again at 8th level, again at 12th level, and once more at 16th level. |
Extra Defile | — | The dark knight gains Extra Defile as a bonus feat. This talent can be selected multiple times. |
Extra Harm Touch | — | The dark knight gains Extra Harm Touch as a bonus feat. This talent can be selected multiple times. |
Fall To Perdition (Su) | — | If the Dark Knight witnesses an enemy take a critical hit, they can spend an immediate action to use up two uses of their Harm Touch feature to damage that target in range. This works with Word of Healing. |
Feast on Fear (Su) | Dark Knight 10, Feed on Fear class feature | You may use your feed on fear ability when inflicting a fear effect by demoralizing an enemy. |
First Into War (Su) | First Into Battle class feature | First Into Battle now lets the dark knight act first in a surprise round, regardless of their initiative roll. |
Mark of Crime (Ex) | — | Surviving the law is easy for any dark knight. Once per day and once more for every 5 dark knight levels, against law enforcement and bounty hunters, the dark knight can use the Mark feature and uses their dark knight level for its progression and uses it as a free action. |
Melee Power (Ex) | — | A dark knight with this talent adds +2 to damage with all melee weapons he wields. |
Melee Tenacity (Ex) | — | A dark knight with this talent may reroll 1s for damage with all weapon dice with all melee weapons he wields. |
Necrotic Hand Training | — | A dark knight may take this talent to gain one of the following feats as a bonus feat: Greater Defile, Greater Mercy, Radiant Charge, Reward of Grace, Reward of Life, Ultimate Defile, Word of Healing. Effects that would affect Lay on Hands instead affect Harm Touch. This talent may be taken more than once. Each time, a different feat much be selected. The dark knight must meet all prerequisites for the feat chosen. |
Offensive Verbiage (Ex) | Antagonize feat, Intimidate 5 ranks | When using the Antagonize feat, you can use the same check against all enemies within a 30-ft.-radius as a full-round action. Talents or feats that reduce the action cost of Antagonize have no effect on this ability. |
Profane Blade (Su) | — | A dark knight treats any weapon he wields with at least a +1 enhancement bonus as evil-aligned. |
Profane Rebuttal (Su) | Harm Touch class feature | Once per round, when an enemy misses you with a melee attack, you may, as an immediate action, use your Harm Touch feature to heal yourself if you're undead, or damage the enemy. If the dark knight has Word of Healing they can use this talent on an ally or enemy at range, if an enemy misses the dark knight. |
Profane Words (Sp) | — | Once per day, you may speak a divine command that duplicates the effect of Command (Will Negates 10 + 1/2 dark knight level + Cha mod). |
Prolonged Offense (Su) | Shared Offense class feature | The dark knight's shared offense feature lasts 2 rounds longer. |
Protection From Alignment (Sp) | Dark Knight 4 | The dark knight adds Protection from Good and Protection from Law to their known spells and casts them as a dark knight instead of a cleric. |
Provoke (Ex) | — | A dark knight that selects this talent adds half his dark knight levels as a bonus to all Intimidate checks to antagonize. This also reduces the DC check by 2. |
└- Staredown (Ex) | Dark Knight 12, Provoke dark knight talent | The dark knight may attempt the Demoralize action on all opponents within 30 ft. as a move action. |
Renewed Self (Ex) | Dark Knight 12 | Once per encounter, as a standard action, the dark knight may regain hit points equal to twice his dark knight level plus his Constitution modifier. Any hit points he would gain from this ability over his maximum total are lost. |
Threat Control (Ex) | — | You gain the Antagonize feat as a bonus feat. Additionally, if you fail an Intimidate skill check with the Antagonize feat, you may attempt the check again against the same creature. |
Wrath of the Wicked (Ex) | Dark Knight 8 | Gain a profane bonus to your attack roll equal to your Charisma modifier when confirming a critical against good-aligned creatures . |