At 2nd level and every two paladin levels thereafter, a paladin gains a talent that helps improved her class abilities. Unless specified otherwise, a paladin cannot select an individual talent more than once.
Table: Paladin Talents
Paladin Talents | Prerequisites | Description |
---|---|---|
Antagonistic Personality (Ex) | Antagonize feat | You gain Provoke as a bonus feat. |
Blessed Grace (Su) | Paladin 4, Holy Grace and Blessing class features | You double the bonus from your holy grace ability to saving throws against the status effects listed in the blessings available at 3rd level (see blessing class feature). This talent may be taken again at 8th level to double the bonus from holy grace against the status effects listed in the blessings at 6th level, again at 12th level against the status effects listed at 9th level, and once more at 16th level against status effects listed at 12th level. |
Broad Defense (Su) | Paladin 8, Shared Defense class feature | Double the range of your shared defense ability. |
Cleanliness is next to Godliness (Sp) | — | The paladin is able to cast Magical Hygiene and Magical Cleaning at will, and may create 3 vials of holy water to use per day which lose effectiveness at the end of the day. |
Coin Of Heads (Ex) | — | Paladins know their counterparts well. They gain a +1 insight bonus on all attack and damage rolls, saving throws, and AC against dark knights, and spells from the dark knight spell list. |
Combat Feat | — | A paladin may select any Combat feat instead of a talent. A paladin must still meet all prerequisites for this feat, including ability score and base attack bonus minimums. This talent may be selected only once. |
Cover-Counter (Ex) | Paladin 6, Cover Class feature | Should an attack aimed at you miss when utilizing your Cover ability to safeguard an ally, you may retaliate with an attack of opportunity against that target, granted they remain within your reach. |
Divine Focus (Su) | Divine Arts class feature | Increase the DC of one of your divine arts abilities by 1. This talent may be taken multiple times to increase the DC of a divine art that was previously unselected by this talent. |
└- Greater Divine Focus (Su) | Divine Focus paladin talent | Increase the DC of the paladin's divine arts by 1. This bonus stacks with the bonus from divine focus. |
Divine Hand Training | — | A paladin may take this talent to gain one of the following feats as a bonus feat: Greater Blessing, Radiant Charge, Reward of Grace, Reward of Life, Ultimate Blessing, Word of Healing. This talent may be taken more than once. Each time, a different feat much be selected. The paladin must meet all prerequisites for the feat chosen. |
Divine Shelter (Ex) | Paladin 8 | Gain a sacred bonus to your AC equal to your Charisma modifier when defending against critical confirmation rolls made from evil-aligned creatures. |
Enduring Flame (Su) | Paladin 10, Cleansing Flame class feature | Whenever enchanting your weapon by using the cleansing flame ability, you may expend an additional daily use of lay on hands to have the effect last for 1 minute per paladin level attained. |
Enhanced Oath Stance (Ex) | Oath Stance class feature | A paladin gains a +1 to all saving throws while in any stance from Oath Stance. |
Enhanced Lay on Hands (Ex) | Lay on Hands class feature | A paladin with this talent adds her Charisma modifier to her lay on hands damage/heal. |
Extra Blessing | Blessing class feature | The paladin gains Extra Blessing as a bonus feat. This talent can be selected multiple times. |
Extra Divine Art (Su) | Divine Arts class feature | Gain an additional divine art. This talent may be taken again at 8th level, again at 12th level, and once more at 16th level. |
Extra Lay On Hands | Lay on Hands class feature | The paladin gains Extra Lay On Hands as a bonus feat. This talent can be selected multiple times. |
First Into War (Su) | First Into Battle class feature | First Into Battle now lets the paladin act first in a surprise round, regardless of their initiative roll. |
Flexible Oath (Su) | Paladin 6, Oath Stance class feature | You may switch your oath stance as a free action instead of a swift action by expending a holy point from your holy pool. |
Mark of Justice (Ex) | — | Hunting criminals is a job for any paladin. The paladin gets the Mark feature and uses their paladin level for its progression, and can use it as a free action once per day and once more for every 5 paldin levels, against criminals. |
Melee Power (Ex) | — | A paladin with this talent adds +2 to damage with all melee weapons she wields. |
Melee Tenacity (Ex) | — | A paladin with this talent may reroll 1s for damage with all weapon dice with all melee weapons she wields. |
Offensive Verbiage (Ex) | Antagonize feat, Intimidate 5 ranks | When using the Antagonize feat, you can use the same check against all enemies within a 30-ft.-radius as a full-round action. Talents or feats that reduce the action cost of Antagonize have no effect on this ability. |
Prolonged Defense (Su) | Shared Defense class feature | The paladin's shared defense feature lasts 2 rounds longer. |
Protection From Alignment (Sp) | Paladin 4 | The paladin adds Protection from Evil and Protection from Chaos to their known spells and casts them as a paladin instead of a cleric |
Provoke (Ex) | — | A paladin that selects this talent adds half her paladin levels as a bonus to all Intimidate checks to antagonize. This also reduces the DC check by 2. |
└- Staredown (Ex) | Paladin 12, Provoke paladin talent | The paladin may attempt the Demoralize action on all opponents within 30 ft. as a movement action. |
Raised From Perdition (Su) | Lay on Hands class feature | If the Paladin has a hand free, they can spend an immediate action to use up two uses of their Lay on Hands feature to heal themselves if an attack would bring them below 0 hit points (HP). If the paladin has Word of Healing they can use this talent on an ally if they would be brought below 0 HP. |
Sacred Rebuttal (Su) | Lay on Hands class feature | Once per round, when an enemy misses you with a melee attack, you may, as an immediate action, use your Lay On Hands feature to heal yourself, or damage the enemy if they are undead. If the paladin has Word of Healing they can use this talent on an ally or enemy at range, if an enemy misses the paladin. |
Sacred Sword (Su) | — | A paladin treats any weapon she wields with at least a +1 enhancement bonus as being good-aligned. If the paladin has Aura of Good, they instead gain a +1 sacred bonus to attack and damage against creatures of evil alignment. |
Sacred Words (Sp) | — | Once per day, you may speak a divine command that duplicates the effect of Command (Will Negates 10 + 1/2 paladin level + Cha mod). |
Surging Confidence (Ex) | Paladin 6, Unwavering Confidence class feature | You may activate your unwavering confidence ability as a swift action instead of a move action by expending a holy point from your holy pool. |
Threat Control (Ex) | — | You gain the Antagonize feat as a bonus feat. Additionally, if you fail an Intimidate skill check with the Antagonize feat, you may attempt the check again against the same creature. |