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At 2nd level and every two paladin levels thereafter, a paladin gains a talent that helps improved her class abilities. Unless specified otherwise, a paladin cannot select an individual talent more than once.

Table: Paladin Talents

Paladin TalentsPrerequisitesDescription
Antagonistic Personality (Ex)Antagonize featYou gain Provoke as a bonus feat.
Assured Mercy (Ex)You gain the Golden Legion’s Stayed Blade feat, ignoring prerequisites. Adjacent allies may also use the feat’s effects.
Anoint Weapons (Su)You can anoint weapons, up to ten times per day, by applying a dose of holy water per weapon in a ritual lasting 1 minute. Affected weapons become good-aligned for one hour. If you are of level 8 or higher, weapons you anoint also gain a +1 sacred bonus to attack and damage rolls against evil creatures (stacking with sacred sword).
Broad Defense (Su)Paladin 8, Shared Defense class featureThe range of your Shared Defense ability is doubled (10ft before level 7).
Cover Anything (Ex)Paladin 4, Cover class featureYou may use Cover on an ally when they’d make a saving throw against an effect, taking an additional use of cover; you make the saving throw against that effect instead of the ally. This is usable on effects that target both you and the ally; you make both saving throws. You do not gain a bonus to saving throws (from Cover) while using this ability.
Cleanliness is next to Godliness (Sp)You become able to cast Magical Hygiene and Magical Cleaning at will, and may turn a vial of water into temporary holy water (expires after a day) as a standard action three times per day. You can instead create permanent holy water this way (no limit per day) by paying half of its gil cost and spending 1 MP or one usage of Lay on Hands.
Clerical Studies (Sp)Paladin 4You may learn spells of your alignment from the cleric's Spellcasting class feature, from the lists noted for levels 1, 4, 7, and 10 (not including deific order spells). You may only learn two spells from each list, and only when you can cast spells of equal level with your paladin spellcasting class feature.
Coin Of Heads (Ex)Paladins know their counterparts well. They gain a +1 insight bonus on all attack and damage rolls, saving throws, and AC against dark knights, and spells from the dark knight spell list.
Combat FeatYou may select any Combat feat instead of a talent. A paladin must still meet all prerequisites for this feat, including ability score and base attack bonus minimums. This talent may be selected only once.
Cover-Counter (Ex)Paladin 6, Cover Class featureWhen you use Cover and the opponent's attack misses you, you may perform an attack of opportunity against that opponent. This can only be used once per turn.
Divine Focus (Su)Divine Arts class featureIncrease the DC of one of your Divine Arts abilities by 1. This talent may be taken multiple times to increase the DC of a divine art that was previously unselected by this talent.
└- Greater Divine Focus (Su)Divine Focus paladin talentIncrease the DC of all your Divine Arts by 1. This bonus stacks with the bonus from divine focus.
Divine Hand TrainingTaking this talent allows you to gain one of the following feats as a bonus feat: Greater Blessing, Radiant Charge, Reward of Grace, Reward of Life, Ultimate Blessing, Word of Healing.
This talent may be taken more than once. Each time, a different feat much be selected. You must meet all prerequisites for the feat chosen.
Divine Shelter (Ex)Paladin 8Your sacred bonus to AC is increased by your Charisma modifier against critical confirmation rolls made by evil creatures.
Effortless Armor Mastery Sp)Paladin 4, effortless armor spellYou may cast Effortless Armor as a 1st-level spell instead of 2nd. At 7th paladin level (or higher), you may also increase the spell’s duration to ‘10 minutes/level’. If you do not have the paladin spellcasting class feature, you may take this talent to gain the ability to cast the effortless armor spell as a spell-like ability by spending 1 holy point (the 7th-level effect may still apply).
Enduring Flame (Su)Paladin 10, Cleansing Flame class featureYou may spend 1 use of Lay on Hands when using cleansing flame to extend its duration to 1 minute per paladin level.
Enhanced Lay on Hands (Ex)Lay on Hands class featureThis talent allows you to add your Charisma modifier to your Lay on Hands damage/heal.
Extra BlessingBlessing class featureGain Extra Blessing as a bonus feat. This talent can be selected multiple times.
Extra Divine Art (Su)Divine Arts class featureGain an additional divine art. This talent may be taken again at 8th level, again at 12th level, and once more at 16th level.
Extra Lay On HandsLay on Hands class featureYou gain Extra Lay On Hands as a bonus feat. This talent can be selected multiple times.
First Into War (Su)First Into Battle class featureFirst Into Battle now lets the paladin act first in a surprise round, regardless of their initiative roll.
Flexible Oath (Su)Paladin 6, Oath Stance class featureYou may enter Oath Stance or swap which oath you have active as a free action, even outside of your turn, by spending 1 holy point.
Mark of Justice (Ex)When a foe damages an ally you are aware of, you gain a bonus to the DCs of your paladin spells and abilities equal to (¼ of your paladin level, minimum 1) against that foe, until the end of your next turn.
Melee Power (Ex)This talent adds +2 to damage with all melee weapons you wield.
Melee Tenacity (Ex)This talent allows you to reroll 1s for damage with all weapon dice with all melee weapons you wield.
Offensive Verbiage (Ex)Antagonize feat, Intimidate 5 ranksWhen using the Antagonize feat, you can use the same check against all enemies within a 30-ft.-radius as a full-round action. Talents or feats that reduce the action cost of Antagonize have no effect on this ability.
Prolonged Defense (Su)Shared Defense class featureYour Shared Defense class feature lasts until the end of the encounter it is used in.
Provoke (Ex)Selecting this talent adds half your paladin levels as a bonus to all Intimidate checks to antagonize. This also reduces the DC check by 2.
└- Staredown (Ex)Paladin 12, Provoke paladin talentYou may attempt the Demoralize action on all opponents within 30 ft. as a move action.
Raised From Perdition (Su)Lay on Hands class featureIf you have a hand free, you can spend an immediate action to use up two uses of your Lay on Hands feature to heal yourself or an adjacent ally, if an attack would bring you below 0 hit points (HP). If you have Word of Healing you can use this talent on an ally at 30ft if they would be brought below 0 HP.
Sacred Protection (Ex)Paladin 6, Shared Defense class featureWhen you use Shared Defense, you may designate one ally within your range and choose to either increase your ally’s sacred bonus to AC or Saving Throws by 1 (active while they’re affected by shared defense).
└- Sacred Guardianship (Ex)Paladin 6, Sacred Protection paladin talentThis talent grants you and the ally designated with Sacred Protection the ability to mark an enemy as a swift or move action. Until the end of the user's next turn, the marked enemy is considered flanked by both you and the designated ally if it is within threat range and/or adjacent to both of you. This ability's duration may be refreshed.
Sacred Rebuttal (Su)Lay on Hands class featureOnce per round, when an enemy misses you with a melee attack, you may, as an immediate action, use your Lay On Hands feature to heal yourself, or damage the enemy if they are undead. If the paladin has Word of Healing they can use this talent on an ally or enemy at range, if an enemy misses the paladin.
Sacred Sword (Su)You treat any weapon you wield with at least a +1 enhancement bonus as being good-aligned. If you have Aura of Good, you instead gain a +1 sacred bonus to attack and damage against creatures of evil alignment. This bonus stacks with other sacred bonuses.
Sacred Words (Sp)You add Command to your paladin spell list. You may spend 1 holy point to increase the duration of this spell by 1 round per 3 paladin levels. (Will Negates 10 + 1/2 dark knight level + Cha mod).
Surging Confidence (Ex)Paladin 6, Unwavering Confidence class featureYou may activate your unwavering confidence ability as a swift action instead of a move action by expending a holy point from your holy pool.
Threat Control (Ex)You gain the Antagonize feat as a bonus feat. Additionally, if you fail an Intimidate skill check with the Antagonize feat, you may attempt the check again against the same creature.