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Superpower (Power)

EFFECT

Cost 8 JP
Activate 2 PP; standard action
Sustain 2 PP per round/10 minutes; N/A
Range 30 feet
Save Will negates; Power Resistance yes

DESCRIPTION

The superhero can project his mind into someone else’s body and take full control over it. The superhero must be able to see the subject and be within 30 feet of them to Possess them. After the superhero Possesses them, however, he can move away from his own body as far as he can get before running out of PPs. The superhero can voluntarily end a Possession at any time. If the superhero runs out of PPs, he automatically returns to his body. While Possessing someone, his body is unconscious and helpless.

When in someone else’s body, the superhero has no access to their memories, skills, or feats, but he does have their traits and their physical abilities (Strength, Dexterity, Constitution). The superhero retains his own mental abilities (Intelligence, Wisdom, Charisma). If the superhero Possesses someone with powers, then he can activate them but only if he knows what they are. The superhero consumes his own PPs when activating powers in someone else’s body because of his spiritual connection to his own body.

When the superhero ends his Possession, subjects have no memory of his actions in their bodies. They were effectively asleep the entire time.

Anyone whom the superhero attempts to Possess gets Will save to resist the effect. Anyone with more than 4 HD gets to make a fresh Will save every hour. Anyone with more than 8 HD gets to make a fresh Will save every minute. Anyone with more than 12 HD gets to make a fresh Will save every round.

Enhancements and limitations
  • Enhancement: Improved Possession: (Cost: 2 JP): The superhero adds +1 to the DC of his Possession. The superhero can take this enhancement up to two times. The effects stack.
  • Enhancement: Increased Range (Cost: 2 JP): Increase the maximum range at which the superhero can Possess by 30 feet. The superhero can take this enhancement up to three times, for a maximum range of 120 feet.
  • Enhancement: Power Channeling (Cost: 4 JP): The superhero can use his powers while he Possesses someone else’s body. The superhero cannot access his traits. The superhero still uses his own PPs to fuel his powers, not those of the body he Possesses.
  • Limitation: Animal Possession (Value: 3 JP): The superhero can only Possess animals. The superhero cannot Possess insects or any animals with an Intelligence greater than 2. Familiars, animal companions, and other enhanced animals are also immune to this power. All other rules function as normal for this power.
  • Limitation: Body Swap (Value: 3 JP): Instead of Possessing the bodies of his targets, his mind swap, the superhero in their bodies and them in hiss. Anyone who’s Swapped into his body follows the rules of the unenhanced version of Possession. Thus, they have access to his physical abilities and powers, but not his memories, skills, or feats, and they consume their own PPs. If they have Possession, they can use any enhancements they might have purchased, such as Power Channelling.
  • Limitation: Memory (Value: 3 JP): People whom the superheroes Possess remember everything he did while in their bodies. They were awake and aware and in possession of all their senses, even though the superhero were controlling their bodies. They have no access to his mind, nor does the superhero has any access to theirs.