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Resistance: Spell

Superpower (Trait)


Cost 5 JP


The superhero gains a Spell Resistance score of 11. SR works against spells and spell-like effects, but not powers (see Resistance: Power). To affect the superhero, a spellcaster must meet or beat his SR score on a caster check (1d20 + caster level).

Enhancements and limitations
  • Enhancement: Imbue SR (Cost: 3 JP): Activate: 2 PPs per person; free. Sustain: 2 PPs per person per round; free. Range: touch (special). The superhero can now confer SR onto other people. The superhero must maintain physical contact with them to maintain the effect, anyone who targets them must roll separately to overcome their SR score, which is of course the same as his.
  • Enhancement: Increased Resistance (Cost: 2 JP per level): For every level of this enhancement, increase his Spell Resistance by two.