Happy Holidays, ladies and gentlemen, enjoy this update.

Races

  • Moogles (Core Race): Added Limit Telepathy to alternate racial traits (based off FFV).
  • Palico (Base Races): Reduced the bonus granted by Clever Cat, Natural Hunter, and Curiosity (if already class skills), to +2 instead of +4. Added nimble faller as an additional trait to be replaced for Clever Cat and Natural Hunter.

Classes

  • Allagan Arcanimist (new Prestige Class): Among those who study the art of summoning, allagan arcanimists delve the deepest into the recesses of history, magical theory, and forgotten places. These practitioners are the very definition of arcane casters, as they draw upon the hidden essence of aetheric forces to power both their magic and their summoned companions—egis. – Created by Virgil.
  • Archwizard (new Prestige Class): Archwizards place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane. They seek magic in all of its forms, finding no reason or logic in denying themselves instruction by limiting their knowledge to one stifling paradigm, though many are simply hungry for limitless power. No matter what their motivations, archwizards believe that perception is reality, and through the astral energies of the multiverse, that perception can be used to manipulate and control not only the nature of this reality, but destiny itself.
  • Astrologian (Base Class): Anticipate Danger moved to 3rd level from 2nd, Astral Guidance moved to 7th level from 6th, Chosen Destiny moved to 17th level from 16th, The Heavens to Us moved to 19th level from 18th. Astrology Secrets moved to 2nd level from 3rd and gained every two levels instead of four. Advanced Astrology Secrets added at 12th level. Added more options to both. All archetypes updated. Added Additional Globe and Greater Additional Globe to Astrology Secrets.
  • Bard (Core Class): Songs have been reworked. There’s too many changes to note here, but I will note the new songs that were added. The Songs class feature section has also been updated for clarity. Songs class feature section updated again. Another blurb clearing up how normal and maintained songs interact with each other. Increased Extended Song to twice a day (up from once a day).
  • Beastmaster (Core Class): Added Bestial Swiftness, Bestial Wrath, Spiritual Bond, and Thick Hide to beastmaster tricks.
  • Black Mage (Core Class): Changed Innate Spell to Counter Magic. Changed Selective Targets to Metamagic Flexibility. Moved Innate Spell to talents. Increased the Extended Magic, Reach Magic, Silent Magic, and Still Magic mage talents to twice a day (up from once a day). Changed the Mage Accuracy mage talent to “Selective Spell”.
  • Blue Mage (Base Class): Mage Accuracy changed to Selective Magic. Increased the Silent Magic, and Still Magic mage talents to twice a day (up from once a day).
  • Cleric (Base Class): Added Faith ability (1st level).
  • Dark Knight (Base Class): Abyssal Arts are now usable a number of times per day equal to half dark knight level + CHA mod.
  • Dragoon (Core Class): Added The Dragoon Handbook (Acrobatic Assailant) – Created by
  • Druid (Hybrid Class): Increased the Extended Magic, Reach Magic, Silent Magic, and Still Magic mage talents to twice a day (up from once a day).
  • Engineer (Base Class): Added Multi-Tool to Engineer Tricks.
  • Gunner (Base Class): Changed all firearm proficiency to all simple firearms and one advanced firearm of their choice.
  • Holy Knight (Base Class): Divine Arts are now usable a number of times per day equal to half holy knight level + CHA mod.
  • Necromancer (Base Class): Mage Accuracy changed to Selective Magic. Increased the Extended Magic, Reach Magic, Silent Magic, and Still Magic mage talents to twice a day (up from once a day). Added sickle and scythe to their weapon proficiencies.
  • Red Mage (Core Class): Increased the Silent Magic, and Still Magic mage talents to twice a day (up from once a day).
  • Samurai (Hybrid Class): Weaponskills section reworded for clarity.
  • Scholar (Hybrid Class): Added Additional Grimoire and Greater Additional Grimoire to Scholar Exploits.
  • SeeD Operative (Prestige Class): Added some more prominent clarification text that Bard Songs and Ninja Ninjustsus cannot be used. GF – Activate has had the DC for inflicting statuses changed from seed level to spell level, and now only inflicts 1 random status effect from junctioned spells, the defensive bonus to saves now has text clarifying it does not stack with other spells that inflict the same status.
  • Summoner (Base Class): Mage Accuracy removed. Increased the Extended Magic, Reach Magic, Silent Magic, and Still Magic mage talents to twice a day (up from once a day).
  • Time Mage (Base Class): Increased the Extended Magic, Reach Magic, Silent Magic, and Still Magic mage talents to twice a day (up from once a day).
  • White Mage (Core Class): Changed Innate Spell to Arcane Defense. Changed Selective Targets to Metamagic Flexibility. Moved Innate Spell to talents. Increased the Extended Magic, Reach Magic, Silent Magic, and Still Magic mage talents to twice a day (up from once a day).

Archetypes / Deific Orders

  • Asurite (Deific Order): Removed the damage portion of Asura’s Arms. Asura’s Faces reduced to just the AC bonus and has changed to dodge from deflection.
  • Bioinjector (Chemist archetype): Biogun reduced to the same formula as Chemist. Added Greater Biogun to their list of discoveries.
  • Blitzballer (new Monk archetype): Blitzballers are masters of the blitzballs. These monks view blitzballs as an extension of unarmed strikes, and these masters can infuse blitzballs with their ki.
  • Bloodrager (new Berserker archetype): While many ferocious combatants can tap into a deep reservoir of buried rage, bloodragers have an intrinsic power that seethes within. Like black mages, bloodragers’ veins surge with arcane power. While black mages use this power for spellcasting, bloodragers enter an altered state in which their blood becomes manifest, where the echoes of their strange ancestry lash out with devastating power. In these states, bloodragers can cast some arcane spells instinctively. The bloodrager’s magic is as fast, violent, and seemingly unstoppable as their physical prowess.
  • Cannoneer (Gunner Archetype): Proficiencies changed to reflect the above.
  • Chloromancer (new Druid archetype): The chloromancer is a healing specialist who draws on the vital energies of plants and nature to find a balance between life and death. They harness these energies into a devastating force, or recycle destructive magic to heal their allies.
  • Commando (Gunner Archetype): Proficiencies changed to reflect the above.
  • Elemental Warrior (new Fighter archetype): Elemental warriors manifest their heritage in ways more suited to strength of arms and skill with steel than arcane energies.
  • Feral Guardian (new Fighter archetype): Feral guardians are trained with animal companions to detect and give warning about physical threats to the people and places they protect.
  • Flintlock (Gunner Archetype): Proficiencies changed to reflect the above.
  • Herbalist (new Mandragora Chemist archetype): Mandragoras who study the physical and spiritual composition of their own bodies have discovered a strange herbal alchemy all their own.
  • Magician (Gambler Archetype): Bevel has been changed to Magician’s Deck, to function like other abilities that grant enhancement bonuses to weapons, such as from Arcane Archer.
  • Magitek Pilot (Chocobo Knight archetype): Changed, overall. Suggestions by
  • Savant (Blue Mage archetype): Magic Scan: Removed the save off the ability, added a Skill Check instead.
  • Shinobi (Ninja archetype): Changed, by author’s request.
  • Treezerker (new Mandragora Berserker archetype): The treezerker’s body is suffused with raw plant life. When he rages, his plantlike characteristics bolster his durability and grant him some control over vegetation.
  • Unseen Hand (new Ninja archetype): While some ninja seek to perfect the art of the shuriken or some other weapon, the Unseen Hand chooses to eschew these weapons and instead focus on channeling ninjutsu through their fists.
  • Warleader (Orc Knight archetype): Warleader talents (the supernatural ones) are now all usable a number of times per day equal to half of knight’s level + CHA mod.

Songs / Spells

  • Bard Songs: New songs have been added: 0th: Rebound Sound, Stage Light 1st: Feather Bar, Fortuitous Beat, Performer’s Wine, Reflexive Strum, Resonance Armor, Suit of the Dancer, Willful Clash 2nd: Cadence Defense, Calm Emotions, Find Audience, Heartbeat Resonance, Painful Finale, Revealing Aria, Song of Winter, Weapon Conductor 3rd: Cadence Orchestra, Chemist Quartet, Force Inverse, Fortuitous Beat II, Reflexive Strum II, Revitalizing Finale, Weapon Conductor (Mass), Willful Clash II 4th: Toad Song, Vigilant Rest, 5th: Cacophony of Truth, Feather Bar (Mass), Fortuitous Beat III, Reflexive Strum III, Willful Clash III 6th: Grand Finale, Hero’s Rime
  • Black Mage spells: Haste and Hastega removed from the Black Mage spell list.
  • Dark Knight Spells: Added Transfer Hurts (2nd), and Transfer Hurts, Hostile (4th)
  • Illusionist spells: Added Dominate Person (4th) and Dominate Monster (9th).
  • Necromancer spells: Added Unholy Blight to 4th level spells.
  • Red Mage spells: Added Ricochet Shot (2nd). Added Enlarge, Greater (5th)
  • Time Mage spells: Haste and Slow spells spell level has been lowered to 2nd for Time Mages. Hastega and Slowga has been lowered to 4th for Time Mages.
  • White Mage Spells: Added Chaos Hammer and Order’s Wrath to 4th level spells. Added Unholy Blight to 4th level spells.

Feats

  • Combat Feats: Added Improved Power Weapons and Advanced Power Weapons.
  • Selective Spell (Metamagic Feat): Spellcraft 10 prerequisite removed.
  • Style Feats: Added Adamantoise Style, Adamantoise Shell, Adamantoise Mountain (created by ), Behemoth Style, Behemoth Counter, Behemoth Maul (created by ), Cactuar Style, Cactuar Bristles, Cactuar Needles, Lion Style, Lion Claws, and Lion Pursuit (created by ). Added Bomb Style, Bomb Strength, and Explosion Fist. Reduced damage for Explosion Fist and Chocobo Meteor style feats.

Miscellaneous

  • Character Advancement: Added a table for examples of MP and Max metamagic spell past level 20 to the page.
  • Magical Weapons: Added the following Magical Weapon Special Abilities – Agile (+1 melee), Ambushing (+1 ranged), Answering (+1 melee), Beaming (+1 ranged), Bewildering (+1 both), Bloodsong (+1 melee), Brawling (+1 melee), Compassionate (+1 both), Confounding (+1 melee), Dazzling Radiance (+1 melee), Debilitating (+1 melee), Deceptive (+1 both), Fate-Stealing (+1 melee), Fortuitous (+1 melee), Injecting (+1 melee), Miserable (+1 both), Plummeting (+1 ranged), Sapping (+1 both), Skewering (+1 melee), Slithering (+1 melee), Smashing (+1 melee), Spell Hurling (+1 ranged), Sticky (+1 melee), Summon Bane (+1 both), Training (+1 both), Underwater (+1 melee), Veering (+1 melee). Added the following special abilities – Unholy (+2 both), Designating Lesser (+2 ranged), Stalking (+2 ranged), Designating, Greater (+4 ranged). Added the following melee/ranged special abilities – Anarchic (+2), Axiomatic (+2). Added the following melee special abilities – Courageous (+1), Deadly (+1), Mighty Cleaving (+1), Ominous (+1), Second Chance (+4 ranged), Throwing (+1). Added tables for +1 through +5 special abilities and additional information to lessen reliance of the PF sites. Almost every ability has been converted over, some others may be included down the line. The special abilities Called, Cunning, Distance, Limning, Seeking, and Glamered can now be put onto Power Weapons.
  • Weapons: Changed Splintercloud Arrows to have their updated text from PF. Animated Dolls now have text stating they do not provoke from entering enemy spaces.
  • Wondrous Items: Updated text of Sprint Shoes to state the speed boost is enhancement, like the haste spell.