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Sword of Heaven Effects

Improved Sword of Heaven

Abolish Disease: Weapons of the angel become a bane to all diseases. A creature wielding them becomes immune to all diseases. Healing spells cast by that creature now remove all diseases from the target and also remove fatigued, exhausted, sickened, and nauseated conditions. Creatures that apply diseases on attacks or are otherwise closely linked to diseases suffer an additional 50% of damage from the wielder as holy damage.

Abolish Guile: Weapons of the angel become a bane to all guile. A creature wielding them becomes immune to compulsion effects. Healing spells cast by that creature now remove all mind-affecting effects from the target. Creatures that commonly use compulsion suffer an additional 50% of damage from the wielder as holy damage.

Abolish Poison: Weapons of the angel become a bane to all poisons. A creature wielding them becomes immune to poisons. Healing spells cast by that creature now remove all poisons from the target and heal all ability damage and ability drain. Creatures that apply poison on attacks or are otherwise closely linked to poisons suffer an additional 50% of damage from the wielder as holy damage.

Abolish Undeath: Weapons of the angel become a bane to all undeath. A creature wielding them becomes immune to death effects and energy drain. Healing spells cast by that creature now remove paralysis and all negative levels from the target. Undead creatures suffer an additional 50% of damage from the wielder as holy damage.

Bestow the Divine: Angel can now imbue weapons of others with the same holy power. Angel can still imbue the weapons of only one creature.

Everlasting Flame: Sword of Heaven now lasts for 1 minutes per mythic rank.

Grand Blessing: Additional damage and healing from Sword of Heaven are now maximized.

Guide the Faithful: Attacks with the imbued weapon now mark the target for 1 minute, making the target visible, giving the target a -40 penalty to stealth checks and a -4 penalty to AC.

Greater Sword of Heaven

Demon Bane: Weapons of Angel become the bane to all demons. You gain a +2 bonus on attack and damage rolls made against creatures with Demon subtype, and successful hits deal additional 2d6 holy damage. This bonus stacks with Bane special quality.

Heavenly Host: You can grant your sword enhancement to all allies in 50-feet raidus. Prerequisite: Bestow the Divine

Overwhelming Flames: Attacks of the owner of the imbued weapon now additionally deal weapon damage to all enemies within 5 feet.

Speed of Light: The owner of the imbued weapon now is under effect similar to Haste, but granting 2 additional attacks and making all spells of level 2 or lower quickened, as though using the Quicken Spell feat.